Demos #10
13 changed files with 429 additions and 198 deletions
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@ -3,6 +3,31 @@ precision mediump float;
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precision lowp sampler2D;
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precision lowp samplerCube;
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#ifdef GLES
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#define TEX(x,y) texture2D(x,y)
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#if __VERSION__ >290
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#define M_IN in mediump
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#define L_IN in lowp
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#else
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#define M_IN varying mediump
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#define L_IN varying lowp
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#endif
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#else
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#define TEX(x,y) texture(x,y)
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#if __VERSION__ > 320
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#define M_IN in
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#define L_IN in
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#else
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#define M_IN varying
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#define L_IN varying
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#endif
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#endif
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M_IN vec2 uv;
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M_IN vec4 color;
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/*
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#ifdef GLES
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#if __VERSION__ >290
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in mediump vec2 uv;
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@ -15,7 +40,7 @@ precision lowp samplerCube;
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#else
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varying vec2 uv;
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#endif
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#endif
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#endif*/
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//layout(binding = 0)uniform sampler2D tex;
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@ -23,20 +48,8 @@ uniform sampler2D tex;
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//layout(location = 0) out vec4 outColor;
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void main() {
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#ifdef GLES
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#if __VERSION__ >290
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gl_FragColor = texture(tex,uv);
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#else
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gl_FragColor = texture2D(tex,uv);
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#endif
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#else
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#if __VERSION__ > 320
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gl_FragColor = texture(tex,uv);
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#else
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gl_FragColor = texture2D(tex,uv);
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#endif
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#endif
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void main()
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{
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gl_FragColor = TEX(tex,uv);// * color;
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if(gl_FragColor.a < 0.01)discard;
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}
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@ -2,12 +2,37 @@ precision highp float;
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precision highp int;
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precision lowp sampler2D;
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precision lowp samplerCube;
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#ifdef GLES
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#if __VERSION__ >290
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layout(location = 0) uniform vec4 matrix_1;
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layout(location = 1) uniform vec4 matrix_2;
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layout(location = 2) uniform vec4 uv_transform;
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#define LOC(x) layout(location = x)
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#define ATT in
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#define M_OUT out mediump
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#define L_OUT out lowp
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#else
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#define LOC(x)
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#define ATT attribute
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#define M_OUT varying mediump
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#define L_OUT varying lowp
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#endif
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#else
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#if __VERSION__ > 320
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#define LOC(x) layout(location = x)
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#define ATT in
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#define M_OUT out
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#define L_OUT out
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#else
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#define LOC(x)
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#define ATT attribute
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#define M_OUT varying
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#define L_OUT varying
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#endif
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#endif
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/*
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#ifdef GLES
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#if __VERSION__ >290
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uniform vec4 matrix_1;
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uniform vec4 matrix_2;
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uniform vec4 uv_transform;
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layout(location = 0) in vec2 positions;
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layout(location = 1) in vec2 tex_coords;
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@ -43,12 +68,34 @@ precision lowp samplerCube;
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varying vec2 uv;
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#endif
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#endif*/
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M_OUT vec2 uv;
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L_OUT vec4 color;
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LOC(0) ATT vec2 positions;
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LOC(1) ATT vec2 tex_coords;
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#ifdef VBO_BATCH
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LOC(2) ATT float depth;
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LOC(3) ATT vec4 vcolor;
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#else
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uniform vec4 matrix_1;
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uniform vec4 matrix_2;
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uniform vec4 uv_transform;
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uniform vec4 vcolor;
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float depth = matrix_2.z;
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#endif
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void main() {
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vec3 position = mat3(matrix_1.x,matrix_1.y,0,matrix_1.z,matrix_1.w,0,matrix_2.xy,1) * vec3(positions,1.0);
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position.z = depth;
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uv = tex_coords * uv_transform.zw + uv_transform.xy;
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color = vcolor;
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gl_Position = vec4(position.xy,0,1.0);
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26
demos/external/sources/mmutils/thread_pool.d
vendored
26
demos/external/sources/mmutils/thread_pool.d
vendored
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@ -9,7 +9,7 @@ import bubel.ecs.atomic;
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//import std.stdio;
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import std.algorithm : map;
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version = MM_NO_LOGS; // Disable log creation
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//version = MM_NO_LOGS; // Disable log creation
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//version = MM_USE_POSIX_THREADS; // Use posix threads insted of standard library, required for betterC
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version (Posix)version = MM_USE_POSIX_THREADS;
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@ -1141,17 +1141,19 @@ public:
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foreach (ref log; logs)
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{
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size += log.name.length; // size of name
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size += log.name.length + 1; // size of name
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}
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char* buffer = cast(char*) malloc(size);
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foreach (ref log; logs)
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{
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char[100] name_buffer;
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name_buffer[0 .. log.name.length] = log.name;
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name_buffer[log.name.length] = 0;
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size_t charWritten = snprintf(buffer + used, size - used,
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`{"name":"%s", "pid":1, "tid":%lld, "ph":"X", "ts":%lld, "dur":%lld }, %s`,
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log.name.ptr, threadData.threadId + 1, log.time, log.duration, "\n".ptr);
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name_buffer.ptr, threadData.threadId + 1, log.time, log.duration, "\n".ptr);
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used += charWritten;
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}
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@ -1447,7 +1449,21 @@ private void threadFunc(ThreadData* threadData)
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if (data is null)
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{
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// Thread does not have own job and can not steal it, so wait for a job
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bool ok = threadData.semaphore.timedWait(1_000 + !acceptJobs * 10_000);
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int tryWait = 0;
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//bool ok = threadData.semaphore.timedWait(1_000 + !acceptJobs * 10_000);
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bool ok = true;
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while(!threadData.semaphore.tryWait())
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{
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tryWait++;
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if(tryWait>5000)
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{
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ok = false;
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break;
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}
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static foreach(i;0..10)instructionPause();
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}
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if(!ok)ok = threadData.semaphore.timedWait(1_000 + !acceptJobs * 10_000);
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if (ok)
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{
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@ -253,7 +253,7 @@ void mainLoop(void* arg)
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if(launcher.tool && launcher.tool_repeat != 0 && launcher.mouse.left && !igIsWindowHovered(ImGuiHoveredFlags_AnyWindow) && !igIsWindowFocused(ImGuiFocusedFlags_AnyWindow))
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{
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float range = 500.0 / cast(float)launcher.tool_repeat;
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launcher.repeat_time += launcher.delta_time;
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launcher.repeat_time += launcher.delta_time*100;
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while(launcher.repeat_time > range)
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{
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launcher.repeat_time -= range;
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@ -58,6 +58,7 @@ struct DrawSystem
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void onUpdate(EntitiesData data)
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{
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if(launcher.renderer.item_id >= launcher.renderer.MaxObjects)return;//simple leave loop if max visible objects count was reached
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foreach(i; 0..data.length)
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{
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launcher.renderer.draw(data.textures[i].tex, data.locations[i].location, vec2(16,16), vec4(0,0,1,1), 0, 0 , 0);
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@ -30,8 +30,9 @@ struct MapElement
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empty = 0,
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apple = 1,
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wall = 2,
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snake = 3,
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snake_head_up = 5,
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/* snake_head_up = 5,
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snake_head_down = 6,
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snake_head_left = 7,
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snake_head_right = 8,
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@ -44,13 +45,31 @@ struct MapElement
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snake_turn_rd = 15,
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snake_turn_ru = 16,
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snake_vertical = 17,
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snake_horizontal = 18
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snake_horizontal = 18*/
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}
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Type type;
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EntityID id;
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}
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enum SnakePart : ubyte
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{
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head_up = 0,
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head_down = 1,
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head_left = 2,
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head_right = 3,
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tail_up = 4,
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tail_down = 5,
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tail_left = 6,
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tail_right = 7,
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turn_ld = 8,
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turn_lu = 9,
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turn_rd = 10,
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turn_ru = 11,
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vertical = 12,
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horizontal = 13
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}
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struct Snake
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{
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__gshared const (char)* tips = "Use \"WASD\" keys to move.";
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@ -104,39 +123,6 @@ struct Snake
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*location = random_pos;
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Entity* apple = launcher.manager.addEntity(apple_tmpl);
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}
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void drawMap()
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{
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foreach(x; 0 .. map_size)
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{
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foreach(y; 0 .. map_size)
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{
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switch(element(ivec2(x,y)).type)
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{
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case MapElement.Type.apple:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(0,32*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_head_up:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(48*px,112*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_head_down:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(48*px,144*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_head_left:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(0,128*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_head_right:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(32*px,128*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_tail_up:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(16*px,112*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_tail_down:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(0,112*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_tail_left:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(32*px,112*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_tail_right:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(0,144*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_turn_ld:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(64*px,128*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_turn_lu:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(32*px,144*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_turn_rd:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(16*px,144*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_turn_ru:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(64*px,112*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_vertical:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(16*px,128*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_horizontal:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(48*px,128*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.wall:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(0,0,1,1), 0, 0 , 0);break;
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default:break;
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}
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}
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}
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}
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}
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struct Animation
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@ -184,6 +170,7 @@ struct CSnake
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mixin ECS.Component;
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struct Parts
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{
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uint length = 0;
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@ -217,6 +204,7 @@ struct CSnake
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}
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Parts parts;
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CMovement.Direction direction;
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}
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struct CApple
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@ -424,81 +412,19 @@ struct MoveSystem
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else .snake.element(MapElement(),location);
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}
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static CMovement.Direction getDirection(ivec2 p1, ivec2 p2)
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{
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if(p1.x - p2.x == -1)return CMovement.direction.right;
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else if(p1.x - p2.x == 1)return CMovement.direction.left;
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else if(p1.y - p2.y == -1)return CMovement.direction.up;
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else if(p1.y - p2.y == 1)return CMovement.direction.down;
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else if(p1.x - p2.x > 1)return CMovement.direction.right;
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else if(p1.x - p2.x < -1)return CMovement.direction.left;
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else if(p1.y - p2.y > 1)return CMovement.direction.up;
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else return CMovement.direction.down;
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}
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static MapElement.Type snakePart(ivec2 p1, ivec2 p2, ivec2 p3)
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{
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CMovement.Direction direction = getDirection(p1, p2);
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CMovement.Direction direction2 = getDirection(p1, p3);
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uint case_ = direction*4 + direction2;
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final switch(case_)
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{
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case 0:return MapElement.Type.snake_horizontal;
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case 1:return MapElement.Type.snake_horizontal;
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case 2:return MapElement.Type.snake_turn_lu;
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case 3:return MapElement.Type.snake_turn_ru;
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case 4:return MapElement.Type.snake_horizontal;
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case 5:return MapElement.Type.snake_horizontal;
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case 6:return MapElement.Type.snake_turn_ld;
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case 7:return MapElement.Type.snake_turn_rd;
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case 8:return MapElement.Type.snake_turn_lu;
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case 9:return MapElement.Type.snake_turn_ld;
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case 10:return MapElement.Type.snake_vertical;
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case 11:return MapElement.Type.snake_vertical;
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case 12:return MapElement.Type.snake_turn_ru;
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case 13:return MapElement.Type.snake_turn_rd;
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case 14:return MapElement.Type.snake_vertical;
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case 15:return MapElement.Type.snake_vertical;
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}
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}
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static MapElement.Type snakeTail(ivec2 p1, ivec2 p2)
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{
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CMovement.Direction direction = getDirection(p1, p2);
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final switch(direction)
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{
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case CMovement.Direction.up:return MapElement.Type.snake_tail_up;
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case CMovement.Direction.down:return MapElement.Type.snake_tail_down;
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case CMovement.Direction.left:return MapElement.Type.snake_tail_left;
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case CMovement.Direction.right:return MapElement.Type.snake_tail_right;
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}
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}
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void onUpdate(EntitiesData data)
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{
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if(data.snakes)
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{
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foreach(i; 0..data.length)
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{
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data.snakes[i].direction = data.movement[i].direction;
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ivec2 new_location = data.location[i];
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moveLocation(data.location[i], data.movement[i].direction);
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final switch(snake.element(data.location[i].location).type)
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{
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case MapElement.Type.snake_head_up:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_head_down:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_head_left:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_head_right:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_tail_up:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_tail_down:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_tail_left:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_tail_right:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_turn_ld:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_turn_lu:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_turn_rd:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_turn_ru:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_vertical:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_horizontal:
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foreach(ivec2 loc; data.snakes[i].parts)
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case MapElement.Type.snake:
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foreach(loc; data.snakes[i].parts)
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{
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destroy_location.x = loc.x * 16;
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destroy_location.y = loc.y * 16;
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@ -520,37 +446,20 @@ struct MoveSystem
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launcher.manager.addEntity(snake.snake_destroy_particle);
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launcher.manager.removeEntity(data.entities[i].id);
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break;
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case MapElement.Type.wall:break;
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//launcher.manager.removeEntity(data.entities[i].id);
|
||||
//break;
|
||||
|
||||
case MapElement.Type.empty:
|
||||
moveSnake(data.snakes[i], new_location);
|
||||
final switch(data.movement[i].direction)
|
||||
{
|
||||
case CMovement.Direction.up:
|
||||
snake.element(MapElement(MapElement.Type.snake_head_up, data.entities[i].id),data.location[i].location);
|
||||
break;
|
||||
case CMovement.Direction.right:
|
||||
snake.element(MapElement(MapElement.Type.snake_head_right, data.entities[i].id),data.location[i].location);
|
||||
break;
|
||||
case CMovement.Direction.down:
|
||||
snake.element(MapElement(MapElement.Type.snake_head_down, data.entities[i].id),data.location[i].location);
|
||||
break;
|
||||
case CMovement.Direction.left:
|
||||
snake.element(MapElement(MapElement.Type.snake_head_left, data.entities[i].id),data.location[i].location);
|
||||
break;
|
||||
}
|
||||
snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.location[i].location);
|
||||
if(data.snakes[i].parts.length > 1)
|
||||
{
|
||||
MapElement.Type elem_type = snakePart(data.snakes[i].parts[$-1],data.location[i],data.snakes[i].parts[$-2]);
|
||||
snake.element(MapElement(elem_type, data.entities[i].id),data.snakes[i].parts[$-1]);
|
||||
elem_type = snakeTail(data.snakes[i].parts[1], data.snakes[i].parts[0]);
|
||||
snake.element(MapElement(elem_type, data.entities[i].id),data.snakes[i].parts[0]);
|
||||
snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.snakes[i].parts[$-1]);
|
||||
snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.snakes[i].parts[0]);
|
||||
}
|
||||
else if(data.snakes[i].parts.length == 1)
|
||||
{
|
||||
MapElement.Type elem_type = snakeTail(data.location[i], data.snakes[i].parts[0]);
|
||||
snake.element(MapElement(elem_type, data.entities[i].id),data.snakes[i].parts[0]);
|
||||
snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.snakes[i].parts[0]);
|
||||
}
|
||||
break;
|
||||
case MapElement.Type.apple:
|
||||
|
|
@ -559,29 +468,13 @@ struct MoveSystem
|
|||
|
||||
if(data.snakes[i].parts.length > 1)
|
||||
{
|
||||
MapElement.Type elem_type = snakePart(data.snakes[i].parts[$-1],data.location[i],data.snakes[i].parts[$-2]);
|
||||
snake.element(MapElement(elem_type, data.entities[i].id),data.snakes[i].parts[$-1]);
|
||||
snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.snakes[i].parts[$-1]);
|
||||
}
|
||||
else if(data.snakes[i].parts.length == 1)
|
||||
{
|
||||
MapElement.Type elem_type = snakeTail(data.location[i], new_location);
|
||||
snake.element(MapElement(elem_type, data.entities[i].id),new_location);
|
||||
}
|
||||
final switch(data.movement[i].direction)
|
||||
{
|
||||
case CMovement.Direction.up:
|
||||
snake.element(MapElement(MapElement.Type.snake_head_up, data.entities[i].id),data.location[i].location);
|
||||
break;
|
||||
case CMovement.Direction.right:
|
||||
snake.element(MapElement(MapElement.Type.snake_head_right, data.entities[i].id),data.location[i].location);
|
||||
break;
|
||||
case CMovement.Direction.down:
|
||||
snake.element(MapElement(MapElement.Type.snake_head_down, data.entities[i].id),data.location[i].location);
|
||||
break;
|
||||
case CMovement.Direction.left:
|
||||
snake.element(MapElement(MapElement.Type.snake_head_left, data.entities[i].id),data.location[i].location);
|
||||
break;
|
||||
snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),new_location);
|
||||
}
|
||||
snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.location[i].location);
|
||||
snake.addApple();
|
||||
break;
|
||||
}
|
||||
|
|
@ -593,10 +486,10 @@ struct MoveSystem
|
|||
{
|
||||
final switch(data.movement[i].direction)
|
||||
{
|
||||
case CMovement.Direction.down:data.location[i].location.y -= 1;break;
|
||||
case CMovement.Direction.up:data.location[i].location.y += 1;break;
|
||||
case CMovement.Direction.left:data.location[i].location.x -= 1;break;
|
||||
case CMovement.Direction.right:data.location[i].location.x += 1;break;
|
||||
case CMovement.Direction.down:data.location[i].y -= 1;break;
|
||||
case CMovement.Direction.up:data.location[i].y += 1;break;
|
||||
case CMovement.Direction.left:data.location[i].x -= 1;break;
|
||||
case CMovement.Direction.right:data.location[i].x += 1;break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -699,6 +592,132 @@ struct FixSnakeDirectionSystem
|
|||
}
|
||||
}
|
||||
|
||||
struct DrawAppleSystem
|
||||
{
|
||||
mixin ECS.System!1;
|
||||
|
||||
struct EntitiesData
|
||||
{
|
||||
uint length;
|
||||
@readonly CILocation[] location;
|
||||
const (CApple)[] apple;
|
||||
}
|
||||
|
||||
void onUpdate(EntitiesData data)
|
||||
{
|
||||
foreach(i; 0..data.location.length)
|
||||
{
|
||||
launcher.renderer.draw(snake.texture, vec2(data.location[i].x*16,data.location[i].y*16), vec2(16,16), vec4(0,32*px,16*px,16*px), 0, 0 , 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct DrawSnakeSystem
|
||||
{
|
||||
mixin ECS.System!1;
|
||||
|
||||
struct EntitiesData
|
||||
{
|
||||
uint length;
|
||||
@readonly CILocation[] location;
|
||||
const (CSnake)[] snake;
|
||||
}
|
||||
|
||||
static CMovement.Direction getDirection(ivec2 p1, ivec2 p2)
|
||||
{
|
||||
if(p1.x - p2.x == -1)return CMovement.direction.right;
|
||||
else if(p1.x - p2.x == 1)return CMovement.direction.left;
|
||||
else if(p1.y - p2.y == -1)return CMovement.direction.up;
|
||||
else if(p1.y - p2.y == 1)return CMovement.direction.down;
|
||||
else if(p1.x - p2.x > 1)return CMovement.direction.right;
|
||||
else if(p1.x - p2.x < -1)return CMovement.direction.left;
|
||||
else if(p1.y - p2.y > 1)return CMovement.direction.up;
|
||||
else return CMovement.direction.down;
|
||||
}
|
||||
|
||||
static SnakePart snakePart(ivec2 p1, ivec2 p2, ivec2 p3)
|
||||
{
|
||||
CMovement.Direction direction = getDirection(p1, p2);
|
||||
CMovement.Direction direction2 = getDirection(p1, p3);
|
||||
uint case_ = direction*4 + direction2;
|
||||
final switch(case_)
|
||||
{
|
||||
case 0:return SnakePart.horizontal;
|
||||
case 1:return SnakePart.horizontal;
|
||||
case 2:return SnakePart.turn_lu;
|
||||
case 3:return SnakePart.turn_ru;
|
||||
case 4:return SnakePart.horizontal;
|
||||
case 5:return SnakePart.horizontal;
|
||||
case 6:return SnakePart.turn_ld;
|
||||
case 7:return SnakePart.turn_rd;
|
||||
case 8:return SnakePart.turn_lu;
|
||||
case 9:return SnakePart.turn_ld;
|
||||
case 10:return SnakePart.vertical;
|
||||
case 11:return SnakePart.vertical;
|
||||
case 12:return SnakePart.turn_ru;
|
||||
case 13:return SnakePart.turn_rd;
|
||||
case 14:return SnakePart.vertical;
|
||||
case 15:return SnakePart.vertical;
|
||||
}
|
||||
}
|
||||
|
||||
static SnakePart snakeTail(ivec2 p1, ivec2 p2)
|
||||
{
|
||||
CMovement.Direction direction = getDirection(p1, p2);
|
||||
final switch(direction)
|
||||
{
|
||||
case CMovement.Direction.up:return SnakePart.tail_up;
|
||||
case CMovement.Direction.down:return SnakePart.tail_down;
|
||||
case CMovement.Direction.left:return SnakePart.tail_left;
|
||||
case CMovement.Direction.right:return SnakePart.tail_right;
|
||||
}
|
||||
}
|
||||
|
||||
static void drawElement(ivec2 loc, SnakePart part)
|
||||
{
|
||||
final switch(cast(ubyte)part)
|
||||
{
|
||||
case SnakePart.tail_up:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(16,112,16,16)*px, 0, 0, 0);break;
|
||||
case SnakePart.tail_down:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(0,112,16,16)*px, 0, 0, 0);break;
|
||||
case SnakePart.tail_left:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(32,112,16,16)*px, 0, 0, 0);break;
|
||||
case SnakePart.tail_right:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(0,144,16,16)*px, 0, 0, 0);break;
|
||||
case SnakePart.turn_ld:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(64,128,16,16)*px, 0, 0, 0);break;
|
||||
case SnakePart.turn_lu:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(32,144,16,16)*px, 0, 0, 0);break;
|
||||
case SnakePart.turn_rd:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(16,144,16,16)*px, 0, 0, 0);break;
|
||||
case SnakePart.turn_ru:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(64,112,16,16)*px, 0, 0, 0);break;
|
||||
case SnakePart.vertical:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(16,128,16,16)*px, 0, 0, 0);break;
|
||||
case SnakePart.horizontal:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(48,128,16,16)*px, 0, 0, 0);break;
|
||||
}
|
||||
}
|
||||
|
||||
void onUpdate(EntitiesData data)
|
||||
{
|
||||
foreach(i; 0..data.length)
|
||||
{
|
||||
const (CSnake)* snake = &data.snake[i];
|
||||
scope vec2 loc = cast(vec2)(data.location[i].location * 16);
|
||||
final switch(snake.direction)
|
||||
{
|
||||
case CMovement.Direction.up:launcher.renderer.draw(.snake.texture, vec2(data.location[i].x*16,data.location[i].y*16), vec2(16,16), vec4(48,112,16,16)*px, 0, 0 , 0);break;
|
||||
case CMovement.Direction.down:launcher.renderer.draw(.snake.texture, vec2(data.location[i].x*16,data.location[i].y*16), vec2(16,16), vec4(48,144,16,16)*px, 0, 0 , 0);break;
|
||||
case CMovement.Direction.left:launcher.renderer.draw(.snake.texture, vec2(data.location[i].x*16,data.location[i].y*16), vec2(16,16), vec4(0,128,16,16)*px, 0, 0 , 0);break;
|
||||
case CMovement.Direction.right:launcher.renderer.draw(.snake.texture, vec2(data.location[i].x*16,data.location[i].y*16), vec2(16,16), vec4(32,128,16,16)*px, 0, 0 , 0);break;
|
||||
}
|
||||
if(snake.parts.length >1)
|
||||
{
|
||||
foreach(j;1..snake.parts.length - 1)drawElement(snake.parts[j]*16, snakePart(snake.parts[j], snake.parts[j+1], snake.parts[j-1]));
|
||||
drawElement(snake.parts[$-1]*16, snakePart(snake.parts[$-1], data.location[i], snake.parts[$-2]));
|
||||
drawElement(snake.parts[0]*16, snakeTail(snake.parts[1], snake.parts[0]));
|
||||
}
|
||||
else if(snake.parts.length == 1)
|
||||
{
|
||||
drawElement(snake.parts[0]*16, snakeTail(data.location[i], snake.parts[0]));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct CleanSystem
|
||||
{
|
||||
mixin ECS.System!64;
|
||||
|
|
@ -749,6 +768,8 @@ void snakeStart()
|
|||
launcher.manager.registerSystem!AnimationSystem(-1);
|
||||
launcher.manager.registerSystem!ParticleSystem(-1);
|
||||
launcher.manager.registerSystem!ParticleMovementSystem(-1);
|
||||
launcher.manager.registerSystem!DrawAppleSystem(99);
|
||||
launcher.manager.registerSystem!DrawSnakeSystem(101);
|
||||
|
||||
launcher.manager.endRegister();
|
||||
|
||||
|
|
@ -766,7 +787,7 @@ void snakeStart()
|
|||
ushort[4] components = [CILocation.component_id, CSnake.component_id, CMovement.component_id, CInput.component_id];
|
||||
snake.snake_tmpl = launcher.manager.allocateTemplate(components);
|
||||
CILocation* loc_comp = snake.snake_tmpl.getComponent!CILocation;
|
||||
loc_comp.location = ivec2(2,2);
|
||||
*loc_comp = ivec2(2,2);
|
||||
launcher.manager.addEntity(snake.snake_tmpl);
|
||||
}
|
||||
|
||||
|
|
@ -794,7 +815,7 @@ void snakeStart()
|
|||
/*foreach(i; 0..10)
|
||||
foreach(j; 0..10)
|
||||
{
|
||||
loc_comp.location = vec2(i*32+64,j*32+64);
|
||||
loc_compation = vec2(i*32+64,j*32+64);
|
||||
launcher.manager.addEntity(simple.tmpl);
|
||||
}*/
|
||||
}
|
||||
|
|
@ -878,7 +899,7 @@ bool snakeLoop()
|
|||
|
||||
launcher.manager.end();
|
||||
|
||||
snake.drawMap();
|
||||
//snake.drawMap();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -179,6 +179,13 @@ struct CSideMove
|
|||
byte group = -1;
|
||||
}
|
||||
|
||||
struct CDepth
|
||||
{
|
||||
mixin ECS.Component;
|
||||
|
||||
short depth;
|
||||
}
|
||||
|
||||
/*#######################################################################################################################
|
||||
------------------------------------------------ Events ------------------------------------------------------------------
|
||||
#######################################################################################################################*/
|
||||
|
|
@ -620,7 +627,7 @@ struct InputMovementSystem
|
|||
return true;
|
||||
}
|
||||
//don't call system update because no key pressed
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -637,7 +644,7 @@ struct InputMovementSystem
|
|||
{
|
||||
data.textures[i].coords = vec4(0*px,80*px,48*px,32*px);
|
||||
}
|
||||
return;
|
||||
//return;
|
||||
}
|
||||
//move every entity using movement vector
|
||||
foreach(i; 0..data.length)
|
||||
|
|
|
|||
|
|
@ -63,6 +63,7 @@ struct ECSJobUpdater
|
|||
JobData[1024] jobs;
|
||||
JobCaller[1024] callers;
|
||||
uint count = 0;
|
||||
string name;
|
||||
|
||||
void dependantOn(Group* dependency)
|
||||
{
|
||||
|
|
@ -89,7 +90,7 @@ struct ECSJobUpdater
|
|||
void add(JobCaller caller)
|
||||
{
|
||||
callers[count] = caller;
|
||||
jobs[count] = JobData(&callers[count].callJob,"hmm");
|
||||
jobs[count] = JobData(&callers[count].callJob,name);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
|
@ -216,6 +217,8 @@ struct ECSJobUpdater
|
|||
return;
|
||||
}
|
||||
|
||||
jobs[group.id].name = cast(string)group.caller.system.name;
|
||||
|
||||
foreach(ref job;group.jobs)
|
||||
{
|
||||
uint index = 0;
|
||||
|
|
@ -233,7 +236,7 @@ struct ECSJobUpdater
|
|||
|
||||
foreach(dep;group.dependencies)
|
||||
{
|
||||
if(jobs[dep.id].count && dep.caller.system.execute && dep.caller.system.enabled)jobs[group.id].dependantOn(&jobs[dep.id]);
|
||||
if(jobs[dep.id].count && dep.caller.system.willExecute && dep.caller.system.enabled)jobs[group.id].dependantOn(&jobs[dep.id]);
|
||||
else deps--;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -9,6 +9,9 @@ import ecs_utils.gfx.buffer;
|
|||
import ecs_utils.gfx.texture;
|
||||
import ecs_utils.math.vector;
|
||||
|
||||
import bubel.ecs.block_allocator;
|
||||
import bubel.ecs.vector;
|
||||
|
||||
import glad.gl.gl;
|
||||
|
||||
version = ver1;
|
||||
|
|
@ -41,9 +44,10 @@ enum RenderTechnique
|
|||
struct Renderer
|
||||
{
|
||||
//static SDL_Renderer* main_sdl_renderer;
|
||||
BlockAllocator allocator;
|
||||
|
||||
enum MaxObjects = 1024 * 64 * 4;
|
||||
enum BufferUsage = GL_STATIC_DRAW;
|
||||
enum BufferUsage = GL_DYNAMIC_DRAW;
|
||||
|
||||
//SDL_Window* sdl_window;
|
||||
//SDL_Renderer* sdl_renderer;
|
||||
|
|
@ -53,8 +57,35 @@ struct Renderer
|
|||
vec2 view_pos = vec2(-1,-1);
|
||||
vec2 view_size = vec2(1,1);
|
||||
|
||||
const uint batch_size = 16_384;
|
||||
//uint[2] time_queries;
|
||||
|
||||
struct VertexBlock
|
||||
{
|
||||
float[] batch_vertices;
|
||||
ushort[] batch_indices;
|
||||
void* memory;
|
||||
uint itmes = 0;
|
||||
}
|
||||
|
||||
VertexBlock getBlock()
|
||||
{
|
||||
VertexBlock block;
|
||||
block.memory = allocator.getBlock();
|
||||
block.batch_vertices = (cast(float*)block.memory)[0 .. 1];
|
||||
return block;
|
||||
}
|
||||
|
||||
|
||||
struct Thread
|
||||
{
|
||||
|
||||
Vector!VertexBlock block;
|
||||
RenderData[] render_list;
|
||||
}
|
||||
Thread[] threads;
|
||||
|
||||
|
||||
Buffer[2] ubos;
|
||||
int block_alignment = 1;
|
||||
int block_max_size = 16384;
|
||||
|
|
@ -253,6 +284,8 @@ struct Renderer
|
|||
SDL_Log("Uniform block alignment: %u",block_alignment);
|
||||
SDL_Log("Uniform block max size: %u",block_max_size);
|
||||
SDL_Log("Data offset: %u",data_offset);
|
||||
|
||||
allocator = BlockAllocator(1245184, 32);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -261,12 +294,13 @@ struct Renderer
|
|||
|
||||
}
|
||||
|
||||
void draw(Texture tex, vec2 pos, vec2 size, vec4 coords, float angle = 0, uint material_id = 0, uint mesh_id = 0)
|
||||
void draw(Texture tex, vec2 pos, vec2 size, vec4 coords, short depth = 0, uint color = uint.max, float angle = 0, uint material_id = 0, uint mesh_id = 0, uint thread_id = 0)
|
||||
{
|
||||
__draw(this,tex,pos,size,coords,angle,material_id,mesh_id);
|
||||
if(item_id >= MaxObjects)return;
|
||||
__draw(this,tex,pos,size,coords,depth,color,angle,material_id,mesh_id,thread_id);
|
||||
}
|
||||
|
||||
private static void __draw_sdl(ref Renderer this_, Texture tex, vec2 pos, vec2 size, vec4 coords, float angle, uint material_id, uint mesh_id)
|
||||
private static void __draw_sdl(ref Renderer this_, Texture tex, vec2 pos, vec2 size, vec4 coords, short depth, uint color, float angle, uint material_id, uint mesh_id, uint thread_id)
|
||||
{
|
||||
/*with(this_)
|
||||
{
|
||||
|
|
@ -286,7 +320,7 @@ struct Renderer
|
|||
}*/
|
||||
}
|
||||
|
||||
private static void __draw_gl(ref Renderer this_, Texture tex, vec2 pos, vec2 size, vec4 coords, float angle, uint material_id, uint mesh_id)
|
||||
private static void __draw_gl(ref Renderer this_, Texture tex, vec2 pos, vec2 size, vec4 coords, short depth, uint color, float angle, uint material_id, uint mesh_id, uint thread_id)
|
||||
{
|
||||
//import core.stdc.string;
|
||||
with(this_)
|
||||
|
|
@ -333,13 +367,13 @@ struct Renderer
|
|||
}
|
||||
}
|
||||
|
||||
private static void __draw_gl_vbo_batch(ref Renderer this_, Texture tex, vec2 pos, vec2 size, vec4 coords, float angle, uint material_id, uint mesh_id)
|
||||
private static void __draw_gl_vbo_batch(ref Renderer this_, Texture tex, vec2 pos, vec2 size, vec4 coords, short depth, uint color, float angle, uint material_id, uint mesh_id, uint thread_id = 0)
|
||||
{
|
||||
import ecs_utils.gfx.config;
|
||||
//import core.stdc.string;
|
||||
with(this_)
|
||||
{
|
||||
if(item_id >= MaxObjects)return;
|
||||
//if(item_id >= MaxObjects)return;
|
||||
//pos += view_pos;
|
||||
size.x *= view_size.x;
|
||||
size.y *= view_size.y;
|
||||
|
|
@ -400,7 +434,7 @@ struct Renderer
|
|||
batch_vertices[item_id*16+14] = GfxConfig.meshes[mesh_id].vertices[14] * coords.z + coords.x;
|
||||
batch_vertices[item_id*16+15] = GfxConfig.meshes[mesh_id].vertices[15] * coords.w + coords.y;
|
||||
|
||||
uint ind_id = item_id % 16_384;
|
||||
uint ind_id = item_id % batch_size;
|
||||
|
||||
batch_indices[item_id*6] = cast(ushort)(GfxConfig.meshes[mesh_id].indices[0] + ind_id*4);
|
||||
batch_indices[item_id*6+1] = cast(ushort)(GfxConfig.meshes[mesh_id].indices[1] + ind_id*4);
|
||||
|
|
@ -575,7 +609,7 @@ struct Renderer
|
|||
//glBeginQuery(GL_TIME_ELAPSED, time_queries[0]);
|
||||
if(technique == Technique.vbo_batch)
|
||||
{
|
||||
uint items = item_id/16_384+1;
|
||||
uint items = item_id/batch_size+1;
|
||||
foreach(i; 0..items)
|
||||
{
|
||||
if(material_id != render_list[i].material_id)
|
||||
|
|
@ -591,16 +625,16 @@ struct Renderer
|
|||
render_list[i].texture.bind();
|
||||
}
|
||||
|
||||
uint instance_count = 16_384;
|
||||
if((i+1)*16_384 > item_id)
|
||||
uint instance_count = batch_size;
|
||||
if((i+1)*batch_size > item_id)
|
||||
{
|
||||
instance_count = item_id%16_384;
|
||||
instance_count = item_id%batch_size;
|
||||
}
|
||||
|
||||
glVertexAttribPointer(0,2,GL_FLOAT,false,16,cast(void*)(i*16_384*4*16));
|
||||
glVertexAttribPointer(1,2,GL_FLOAT,false,16,cast(void*)(i*16_384*4*16+8));
|
||||
glVertexAttribPointer(0,2,GL_FLOAT,false,16,cast(void*)(i*batch_size*4*16));
|
||||
glVertexAttribPointer(1,2,GL_FLOAT,false,16,cast(void*)(i*batch_size*4*16+8));
|
||||
|
||||
glDrawElements(GL_TRIANGLES,instance_count*6,GL_UNSIGNED_SHORT,cast(void*)(i*16_384*6*2));
|
||||
glDrawElements(GL_TRIANGLES,instance_count*6,GL_UNSIGNED_SHORT,cast(void*)(i*batch_size*6*2));
|
||||
|
||||
//glDrawElementsBaseVertex(GL_TRIANGLES,instance_count*6,GL_UNSIGNED_SHORT,cast(void*)(i*16_384*6*2),i*16_384*4);
|
||||
}
|
||||
|
|
@ -803,7 +837,7 @@ struct Renderer
|
|||
view_pos = (pos - size * 0.5) * view_size;
|
||||
}
|
||||
|
||||
__gshared void function(ref Renderer this_, Texture tex, vec2 pos, vec2 size, vec4 coords, float angle, uint material_id, uint mesh_id) __draw;
|
||||
__gshared void function(ref Renderer this_, Texture tex, vec2 pos, vec2 size, vec4 coords, short depth, uint color, float angle, uint material_id, uint mesh_id, uint thread_id) __draw;
|
||||
__gshared void function(ref Renderer this_) __present;
|
||||
__gshared void function(ref Renderer this_) __clear;
|
||||
__gshared void function(ref Renderer this_) __initialize;
|
||||
|
|
|
|||
|
|
@ -97,6 +97,15 @@ struct ivec2
|
|||
int[2] data;
|
||||
}
|
||||
|
||||
ivec2 opBinary(string op, T)(T v)
|
||||
{
|
||||
static if (op == "+") return ivec2(x + v, y + v);
|
||||
else static if (op == "-") return ivec2(x - v, y - v);
|
||||
else static if (op == "*") return ivec2(x * v, y * v);
|
||||
else static if (op == "/") return ivec2(x / v, y / v);
|
||||
else static assert(0, "Operator "~op~" not implemented");
|
||||
}
|
||||
|
||||
vec2 opCast()
|
||||
{
|
||||
return vec2(x,y);
|
||||
|
|
|
|||
|
|
@ -1253,7 +1253,7 @@ export struct EntityManager
|
|||
foreach (caller; passes[pass].system_callers)
|
||||
{
|
||||
System* sys = &systems[caller.system_id];
|
||||
if (sys.enabled && sys.execute)
|
||||
if (sys.enabled && sys.willExecute)
|
||||
{
|
||||
if (sys.m_empty)
|
||||
{
|
||||
|
|
@ -1293,7 +1293,7 @@ export struct EntityManager
|
|||
foreach (caller; passes[pass].system_callers)
|
||||
{
|
||||
System* sys = &systems[caller.system_id];
|
||||
if (sys.enabled && sys.execute)
|
||||
if (sys.enabled && sys.willExecute)
|
||||
{
|
||||
uint job_id = 0;
|
||||
void nextJob()
|
||||
|
|
|
|||
|
|
@ -9,6 +9,8 @@ import bubel.ecs.vector;
|
|||
import bubel.ecs.simple_vector;
|
||||
import bubel.ecs.std;
|
||||
|
||||
import tests.time;
|
||||
|
||||
enum int ASSERTED = 123;
|
||||
enum string OUT_FILE = "test_report.xml";
|
||||
|
||||
|
|
@ -95,6 +97,8 @@ struct TestRunner(Args...)
|
|||
write(test.name);
|
||||
write("\" classname=\"");
|
||||
write(suite.name);
|
||||
write("\" time=\"");
|
||||
write(cast(double)test.time*0.000001);
|
||||
write("\">");
|
||||
if (test.msg)
|
||||
{
|
||||
|
|
@ -189,8 +193,10 @@ struct TestRunner(Args...)
|
|||
}
|
||||
else
|
||||
{
|
||||
long time = Time.getUSecTime();
|
||||
unittest_();
|
||||
test.passed = true;
|
||||
test.time = cast(int)(Time.getUSecTime() - time);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -281,6 +287,14 @@ struct TestRunner(Args...)
|
|||
junit.add(cast(ubyte[]) txt);
|
||||
}
|
||||
|
||||
void write(double num)
|
||||
{
|
||||
ubyte[40] buffer;
|
||||
int len;
|
||||
len = sprintf(cast(char*) buffer.ptr, "%2.8lf", num);
|
||||
junit.add(buffer[0 .. len]);
|
||||
}
|
||||
|
||||
void write(uint num)
|
||||
{
|
||||
ubyte[20] buffer;
|
||||
|
|
|
|||
66
tests/time.d
Normal file
66
tests/time.d
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
module tests.time;
|
||||
|
||||
|
||||
version (WebAssembly)
|
||||
{
|
||||
alias int time_t;
|
||||
alias int clockid_t;
|
||||
enum CLOCK_REALTIME = 0;
|
||||
|
||||
struct timespec
|
||||
{
|
||||
time_t tv_sec;
|
||||
int tv_nsec;
|
||||
}
|
||||
|
||||
extern (C) int clock_gettime(clockid_t, timespec*) @nogc nothrow @system;
|
||||
|
||||
struct Time
|
||||
{
|
||||
static long getUSecTime()
|
||||
{
|
||||
time_t time;
|
||||
timespec spec;
|
||||
|
||||
clock_gettime(CLOCK_REALTIME, &spec);
|
||||
|
||||
//time = spec.tv_sec;
|
||||
return spec.tv_sec * 1000_000 + spec.tv_nsec / 1000; //time / 1000_000;
|
||||
}
|
||||
}
|
||||
}
|
||||
else version (Windows)
|
||||
{
|
||||
import core.stdc.stdio : printf;
|
||||
import core.sys.windows.windows;
|
||||
|
||||
struct Time
|
||||
{
|
||||
static long getUSecTime()
|
||||
{
|
||||
LARGE_INTEGER time, freq;
|
||||
QueryPerformanceFrequency(&freq);
|
||||
QueryPerformanceCounter(&time);
|
||||
return time.QuadPart / (freq.QuadPart / 1000_000);
|
||||
}
|
||||
}
|
||||
}
|
||||
else version (Posix)
|
||||
{
|
||||
import core.stdc.stdio : printf;
|
||||
import core.sys.posix.time;
|
||||
|
||||
struct Time
|
||||
{
|
||||
static long getUSecTime()
|
||||
{
|
||||
time_t time;
|
||||
timespec spec;
|
||||
|
||||
clock_gettime(CLOCK_REALTIME, &spec);
|
||||
|
||||
//time = spec.tv_sec;
|
||||
return spec.tv_sec * 1000_000 + spec.tv_nsec / 1000; //time / 1000_000;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue