Commit graph

7 commits

Author SHA1 Message Date
845f468d59 -added more documentation
-remove update() function from entity
-currently max supported components count is 64 per type
2020-03-21 13:27:14 +01:00
1f78f2506c -Events system update order is now choosen according to system priority
-added mixin for adding exluded components using it's type
-demos:
 *added GUI for selecting templates and choosing tools
 *change SpaceInvades SideMove system to not using events for better performance and multithreading
 *added Entites spawning support
 *fixed some Snake demo bugs
 *GUI work's better now
2020-02-09 15:24:26 +01:00
41f1c6474b -fully working betterC for windows
*replaced array[..] = array[ .. ] sclice copy with mempcy
 *added own std library (allocator, alloca, Mutex)
 *changed tamplates for collecting components for systems
-fixed issue with multiple optional components registering for system
2019-10-10 22:08:22 +02:00
235bbb49f2 -block allocator now track allocated blocks and is able to free memory
-jobs data is now allocated in System struct
-written memory cleanup (AddressSanitizer don't show any leak)
2019-06-18 16:45:38 +02:00
204ce9dc79 -almost every funtion is marked as @nogc and nothrow (only problem with HashMap) 2018-11-02 16:36:38 +01:00
3bc5ff2423 -changes in gitignore
-changed "absent" to "excluded" everywhere
-added Events support:
 *systems are scanned by handleEvent() function
 *generate system callers for events
 *event sending have (untested) multithreaded support
 *EventInput structure in System has input components for event
2018-11-02 15:39:46 +01:00
5dd24b6462 -Systems, Components and Events now must have proper mixin. Mixins are located in ecs.core module. (i.e. mixin ECS.Component)
-Multithreading support:
 *multithreaded update - updateMT(), function generates jobs to execute
 *added dispatch callback function to dispatch generated jobs (setJobDispachFunc)
 *added getID callback for get thread ID by EntityManager
-added Job structure. Job has one function "execute()".
-calling partial info update (required to multithreading)
-multithreaded removeEntity, addCompoenents, removeComponents. Every thread has own data and remove/change lists.
-multithreaded addEntity (WIP)
-fixed issue with duplicating components
-simpler and faster "findBlockWithFreeSpace" function
-CallDataAllocator, allocator for CallDatas (used for Jobs)
-fixed some bugs/issues
2018-10-14 17:00:53 +02:00