-added new trait to get full name of structure (witho module and package, not tested on more nested packages)
-some small improvements (like adding const to function which need it)
-fixed issue with adding/removing entities inside events handling
-fixed EntityMeta.getComponent() (added check if component_id is valid)
-added function hasComponent to entity to check if component exists
-added webpage deploymnet stage
-added separate build stage which build all binaries and generate documentation
-added Emscripten build stage for merge to master only
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
-fixed bug in EntityManager
-added better support for non-betterC unittests
-added many new unittests
-slightly improved JUnit xml output
-fixed WASM compile script
-added new textures
-fixed model texture coordinaes in demos
-some minor bug fixes in demo
TODO: demos cpu usage in non-betterC mode
-unittest runner works for non betterC build
-working unittest coverage generation
-unittest runner support for named tests. Simple regex is supported (* as any substring) and two list of expressions are used, one for include regex and one for exclude regex
*replaced array[..] = array[ .. ] sclice copy with mempcy
*added own std library (allocator, alloca, Mutex)
*changed tamplates for collecting components for systems
-fixed issue with multiple optional components registering for system
-changed "absent" to "excluded" everywhere
-added Events support:
*systems are scanned by handleEvent() function
*generate system callers for events
*event sending have (untested) multithreaded support
*EventInput structure in System has input components for event
-beginRegister() and endRegister() was added (every register functions must be called between this calls, update calls can't be called there)
-SystemCallers and Systems dependecies is rebuild always in endRegister();
-beginRegister() clear all SystemCallers and Systems dependencies
-possibility to get System ID and execution state
-JobGroup has now pointer to it's parent (SystemCaller)
-SystemCaller clean up destructor
* renamed to BlockAllocator
* now it's template with compile time assingable block_size and block_in_allocation variables
-WIP Event management
* probably working sendSelfEvent()
* registerEvent()
-added win_dll.d as Windows DLL require functionality