Commit graph

18 commits

Author SHA1 Message Date
54a6d5dec2 CI and common update:
-added webpage deploymnet stage
-added separate build stage which build all binaries and generate documentation
-added Emscripten build stage for merge to master only
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
2020-05-01 19:26:21 +00:00
c63f3a9727 -added some tests
-improved test runner
2020-04-04 22:11:52 +02:00
845f468d59 -added more documentation
-remove update() function from entity
-currently max supported components count is 64 per type
2020-03-21 13:27:14 +01:00
5399b584dd -IDManager reserve EntityID(0) as empty
-fixed bug with events called on destroyed entities (crash)
-don't call event on system for unsupported entity
-added "entity_id" property to EntitiesData
2020-03-06 10:12:52 +01:00
946fbf2934 -updated tests:
*updated build scripts
 *removed tls variables from code (needed to support WebAssembly)
 *some mmutils tweaks
 *some fixes
 *pthread TLS thread ID implementation
-added Atomic file (reimplementation of atomics templates for emscripten)
-added emscripten support to ecs.std
2019-11-25 20:06:16 +00:00
9c5ceacacb -some cleanup 2019-10-10 22:14:18 +02:00
41f1c6474b -fully working betterC for windows
*replaced array[..] = array[ .. ] sclice copy with mempcy
 *added own std library (allocator, alloca, Mutex)
 *changed tamplates for collecting components for systems
-fixed issue with multiple optional components registering for system
2019-10-10 22:08:22 +02:00
235bbb49f2 -block allocator now track allocated blocks and is able to free memory
-jobs data is now allocated in System struct
-written memory cleanup (AddressSanitizer don't show any leak)
2019-06-18 16:45:38 +02:00
204ce9dc79 -almost every funtion is marked as @nogc and nothrow (only problem with HashMap) 2018-11-02 16:36:38 +01:00
d3f7593afc -BlockAllocator is no longer template
-Multithreaded IDManager.getNewID()
 *use implementation with free IDs stack (instead of classic pool)
-support for multiple UpdatePasses. Passes are added by name, and must be called between begin() end() functions.
-removed mutex from addEntity()
-commit() function added. Used to commit all changes made while update() call. Called automatically by begin() end() functions.
2018-10-25 11:46:08 +02:00
437c672478 -documentation 2018-10-01 19:40:24 +02:00
c18ac54265 -LinearLayout proggress:
*EntityTemplate.getComponent
 *Adding/removing components for Entitites
-better code for adding components
2018-09-26 10:57:42 +02:00
8cb5d6ce62 -EntitesBlock freeing
-IDManager now increment counter on ID releasing (previously while creating new ID)
2018-09-20 20:33:55 +02:00
d0fcdba6cd -registering same system multiple times only replace pointer for callback
-added export attributes (required by windows to make DLL library, not work at now due to DMD bugs)
-interface D files to import
2018-09-18 13:28:04 +02:00
4b19907c03 -formatted all files with dfmt
-more messy tests
-some documentation
-some useful code moved to functions
-adding components to existing entity
-opportunity to get entity by ID
-fixed calculating deltas
-sorting IDs arrays for allocating Templates
-fixed alignment caluclation
-added compile-time checks for "component_id" member existing in component
2018-09-13 00:10:48 +02:00
d3222eefbb -some usefull functions for IDManager
-added EntityManager.removeEntity(EntityID)
-EntitiesBlock now has ID usefull for updating first_free_block in EntityInfo
2018-09-12 17:38:41 +02:00
22fdd2f4e4 -fixed IDManager issue 2018-09-12 14:15:10 +02:00
17551b08a5 -IDManager
-times counting for tests
2018-09-12 14:01:35 +02:00