Commit graph

10 commits

Author SHA1 Message Date
0b924ae77c Demos update (SpaceInvaders demo)
-added new sprites
-added new functions to vectors
-fixed rendering rotated sprites
-small performance improvement and some bug fixes
-added animations support
-bullets get initial velocity from parent
-added partiles for fire from gun and explosion of enemies
2020-05-19 20:27:18 +02:00
3647fa4b86 Demos update
-added functionality to detect host CPU threads count
-fixed some memory leaks
-now textures free memory corectly
-added support for up to 32 threads
2020-05-13 15:34:24 +02:00
c94510a487 Improved Demo and multithreading rendering:
-added support for multithreaded rendering (fast)
-improved shaders
-added support for rendering depth
-added rendering color support
-improved DeptThreadPool (dynamics setting number of tryWait counts before TryWait. Low cpu usage with high responivity)
-added possibility to change number of threads
2020-05-09 19:41:00 +02:00
4bd5a37b5d Demo update and start counting tests times
-Fixed performance issue with multithreading and rendering
-start making better shaders (by using many macros)
-speed up rendeing when maximum objects count was reached
-remove map rendering form Snake demo, and render entities by themself
-start adding depth and color rendering parameters
-added properly names to jobs (for debugging purpses)
-starts adding multithreaded rendering
-added some math to vectors
-changes execute() to willExecute(). Probably should have different name.
2020-05-07 14:07:07 +02:00
5411e97cb1 Move ECS to Bubel module 2020-05-05 16:56:51 +02:00
8381ac166b Common update:
-added VBo batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
2020-04-24 20:55:25 +02:00
84e04191c8 Unittests and demos update
-fixed bug in EntityManager
-added better support for non-betterC unittests
-added many new unittests
-slightly improved JUnit xml output
-fixed WASM compile script
-added new textures
-fixed model texture coordinaes in demos
-some minor bug fixes in demo
TODO: demos cpu usage in non-betterC mode
2020-04-16 22:16:20 +02:00
1f78f2506c -Events system update order is now choosen according to system priority
-added mixin for adding exluded components using it's type
-demos:
 *added GUI for selecting templates and choosing tools
 *change SpaceInvades SideMove system to not using events for better performance and multithreading
 *added Entites spawning support
 *fixed some Snake demo bugs
 *GUI work's better now
2020-02-09 15:24:26 +01:00
946fbf2934 -updated tests:
*updated build scripts
 *removed tls variables from code (needed to support WebAssembly)
 *some mmutils tweaks
 *some fixes
 *pthread TLS thread ID implementation
-added Atomic file (reimplementation of atomics templates for emscripten)
-added emscripten support to ecs.std
2019-11-25 20:06:16 +00:00
5894e76540 -updated wasm build scripts
-multitheaded wasm tests
-updated dub.json
-fixed thread pool assert issue
-added windows libraries
-added demos:
 *launcher
 *simple
 *snake
 *space invaders (WIP)
 *statistics window
 *changable gui styles
 *tips window
 *profile window
 *demo window with automatic generation
 *multithreaded job updater
2019-11-19 10:37:34 +01:00