Commit graph

120 commits

Author SHA1 Message Date
024356df9b Common update:
-added multiple new function to allocate template and add entity
-updated README.md (complete initial version)
-empty components now don't take memory
-fixedd small bug with TestRunner
-added many new tests (HashMap, Vector, EntityMeta, ...)
-added default hashing function to HashMap
-fixed critical bug with adding entities
-fixed small bug with adding entity with remplacement components
-added asserts into code to better bug detection
-small performance improvement for events
-added ComponentRef structure which contain data pointer and componentID
-remove EntityID from Event structure
-now events are handled before removing entiteis
-fixed GDC compilation
-fixed rendering of rotated sprites
-added weapons as separate entities to space ship and others
-added Tower enemy to SpaceInvaders demo
-added Boss to SpaceInvaders demo (boss has four tower attached to it)
-Boss towers shoot multiple bullets upon death
-fixed critical bug with demos switching
-fixed critical bug related to adding/removing entities form inside onAdd/onRemove entity callback
-added animation support
-added particles sypport and particles for firing and explostions, and more
-multithreaded rendering now has same rendering order as singlethreaded
-application automaticallu detect host CPU threads count
-added upgrades to SPaceInvaders demo
-fixed texture memory freeing
-improved documentation
-improved multithreaded performance
-improve shader code
-fixed registration issue
-some additional performance improvements
-added depth and colors to rendering parameters
-jobs now has names corresponding to their systems
-change execute() -> willExecute()
-added EntityMeta structure to speedup getting fetching components form entity
-improved multithreading rendering
-added possibility tio change number of threads runtime
-added bullets collision detection in SpaceInvaders demo
-some CI changes
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
-added many new sprites to atlas
-fixed critical bug with CPU usage in multithreaded mode
-snake render tile coresponding to body part
-snake is destroyed after collision and emit some particles
-added some functionality to vectors
-fixed documentation issue in Manager.d
-more minor code changes and cleanup
2020-05-28 16:48:42 +00:00
54a6d5dec2 CI and common update:
-added webpage deploymnet stage
-added separate build stage which build all binaries and generate documentation
-added Emscripten build stage for merge to master only
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
2020-05-01 19:26:21 +00:00
b434d851ed CIUpdate
- added build test
 - probably fixed some trash
- coverage test should only wait for test_dmd_debug
2020-04-25 11:09:35 +00:00
f7a1e9bd05 More test and fixes:
-added test for addEntityCopy
-test order of onAddEntity, onRemoveEntity, onChangeEntity callbacks calls
-testing onAddEntity, onRemoveEntity, onChangeEntity callback
-test callEntityFunction call
-fixed bug with crashing ECS (setting callers for entity change callbacks)
-commented debug asserts conering duplicated components ids (to further consideration)
2020-04-22 16:23:42 +02:00
cb9eaad123 More tests:
-removed some unused code
-fixed bug with struct destructors (Mallocator called __dtor instead of __xdtor)
-added unittests for events
-addded _d_eh_personality null implementation as LDC betterC bug workaround
2020-04-18 19:16:45 +02:00
d0b7138f9f More tests:
-fixed bug in EntityManger.addComponents
-added many new tests
2020-04-17 17:17:37 +02:00
84e04191c8 Unittests and demos update
-fixed bug in EntityManager
-added better support for non-betterC unittests
-added many new unittests
-slightly improved JUnit xml output
-fixed WASM compile script
-added new textures
-fixed model texture coordinaes in demos
-some minor bug fixes in demo
TODO: demos cpu usage in non-betterC mode
2020-04-16 22:16:20 +02:00
14839b3765 Better assertion infos and formatted code 2020-04-14 17:39:52 +02:00
0670aed506 BetterC improvement
-fixed some bugs
-non betterC code has better assertion messages
-fixed limited count of components in system
-small dub.json fix
2020-04-14 17:29:49 +02:00
998240f7be Template allocation update and some tests
-test runner support before/after everty test callback funcion
-added some basic tests for template allocation
-added function to allocate new template from different template and list of addition and removed components
2020-04-09 22:14:51 +02:00
19687b9f88 -fixed critical bug with adding components
-some fixes
-minor optimization
-added debug assert test
2020-04-04 13:58:31 +02:00
a080a6d415 -fixed bug with adding components
-optimize adding and removing components
2020-03-28 22:34:11 +01:00
845f468d59 -added more documentation
-remove update() function from entity
-currently max supported components count is 64 per type
2020-03-21 13:27:14 +01:00
546b73c567 -fixed events bug with calls for unsupported systems
-now empty systems can't handle events and listeners
2020-03-07 13:21:29 +01:00
d6b53425dd -added EmptySystem supprort (called once per frame, sholud be once per jobs)
-EntitiesData can contain "thread_id" which is filled with ID of current thread
2020-03-06 14:01:46 +01:00
5399b584dd -IDManager reserve EntityID(0) as empty
-fixed bug with events called on destroyed entities (crash)
-don't call event on system for unsupported entity
-added "entity_id" property to EntitiesData
2020-03-06 10:12:52 +01:00
87e9a31d7f -PageSize and PagesInBlock values can be adjust in runtime (at initialization time)
-added support for calling custon delegate function for all entities supported by selected system
2020-02-09 21:53:17 +01:00
1f78f2506c -Events system update order is now choosen according to system priority
-added mixin for adding exluded components using it's type
-demos:
 *added GUI for selecting templates and choosing tools
 *change SpaceInvades SideMove system to not using events for better performance and multithreading
 *added Entites spawning support
 *fixed some Snake demo bugs
 *GUI work's better now
2020-02-09 15:24:26 +01:00
946fbf2934 -updated tests:
*updated build scripts
 *removed tls variables from code (needed to support WebAssembly)
 *some mmutils tweaks
 *some fixes
 *pthread TLS thread ID implementation
-added Atomic file (reimplementation of atomics templates for emscripten)
-added emscripten support to ecs.std
2019-11-25 20:06:16 +00:00
015783bf5c -remove '-defaultlib' from dub.json
-start working with WebAssembly
-modified .gitignore
-added meson build file (WIP)
2019-11-02 18:51:03 +01:00
7fa41f7671 -fixed bug (Events was called before onAddEntity callback) 2019-10-30 19:41:21 +01:00
d0c3926316 -betterC working on GDC
-added some attributes like export and nothrow
2019-10-12 14:54:13 +02:00
633aad6cb7 -enabled handleEvent 2019-10-11 08:31:26 +02:00
9c5ceacacb -some cleanup 2019-10-10 22:14:18 +02:00
41f1c6474b -fully working betterC for windows
*replaced array[..] = array[ .. ] sclice copy with mempcy
 *added own std library (allocator, alloca, Mutex)
 *changed tamplates for collecting components for systems
-fixed issue with multiple optional components registering for system
2019-10-10 22:08:22 +02:00
ed99807871 Merge branch 'master' of https://Mergul@bitbucket.org/mmcomando/ecs.git 2019-08-14 11:02:15 +02:00
49a60d33c5 -fixed events thread safety 2019-08-14 11:00:21 +02:00
ebec25633e -now event handler system does not have to has EventInput structure 2019-08-13 11:58:01 +00:00
beab56033c -events are simplified to handleEvent(Entity*,Event) (use entity.getComponent to get entity components) 2019-08-13 11:13:26 +00:00
9402e917f2 -added function to create EntityTemplate form Entity 2019-08-10 16:32:57 +00:00
1be08eb534 -added pure annotation for some functions
-addEntity now returns pointer instead of reference (it's has more sense)
-added function addEntityCopy(EntityID) which adds copy of entity with it's whole data
2019-08-10 16:20:50 +00:00
8318d2efb4 -added support for optional components in event handling 2019-08-10 15:44:01 +00:00
dfdb56d501 -system name getter
-added error checking for event handling in registerSystem
-now only valid handleEvent() functions are taken by system during register
2019-08-10 15:35:36 +00:00
86d91bc11c Merge branch 'master' of https://Mergul@bitbucket.org/mmcomando/ecs.git 2019-06-18 22:24:52 +00:00
01ff3962b5 -added SimpleVector (vector with only ubyte data)
-components adding and removing now use SimpleVector (optimalization)
2019-06-18 20:12:18 +02:00
b04ab77e0c -added components change caching (no HashMap searching during components adding or removing) 2019-06-18 17:49:51 +02:00
235bbb49f2 -block allocator now track allocated blocks and is able to free memory
-jobs data is now allocated in System struct
-written memory cleanup (AddressSanitizer don't show any leak)
2019-06-18 16:45:38 +02:00
9824b587fb -fixed stack-overflow error 2019-06-18 13:57:31 +02:00
17fc7bc004 -removed __xtoHash() method 2019-06-17 18:25:36 +00:00
9f125078ed -dmd bug workaround 2019-06-17 18:04:54 +00:00
cb257a2360 -added export attribute 2019-05-15 08:47:30 +00:00
9220a28f7c -fixed issue with ExcludedComponents as enum or alias
-removed way to add excluded component by adding attribiute @excluded (it's very stupid way)
2019-04-06 20:27:28 +00:00
fe158e1b60 -removed commited code 2019-04-06 19:24:58 +00:00
8b24ecf7d1 -some changes in registerSystem 2019-04-06 19:22:25 +00:00
a5eade669e -removed mixin genFillInputData 2019-04-06 18:41:48 +00:00
a93529dad1 -removed commented code 2019-04-06 18:09:25 +00:00
63d5839225 -changed naming style to match whole project 2019-04-06 18:07:08 +00:00
b0760228b1 -changed assertion infos 2019-04-06 18:03:14 +00:00
71c7df2ab3 -added third mmcomando commit 2019-04-06 17:51:42 +00:00
eaf2d1581c -removed next two mixins:
*catchFunc
*catchEntityFunc
2019-04-06 16:28:59 +00:00