Commit graph

7 commits

Author SHA1 Message Date
024356df9b Common update:
-added multiple new function to allocate template and add entity
-updated README.md (complete initial version)
-empty components now don't take memory
-fixedd small bug with TestRunner
-added many new tests (HashMap, Vector, EntityMeta, ...)
-added default hashing function to HashMap
-fixed critical bug with adding entities
-fixed small bug with adding entity with remplacement components
-added asserts into code to better bug detection
-small performance improvement for events
-added ComponentRef structure which contain data pointer and componentID
-remove EntityID from Event structure
-now events are handled before removing entiteis
-fixed GDC compilation
-fixed rendering of rotated sprites
-added weapons as separate entities to space ship and others
-added Tower enemy to SpaceInvaders demo
-added Boss to SpaceInvaders demo (boss has four tower attached to it)
-Boss towers shoot multiple bullets upon death
-fixed critical bug with demos switching
-fixed critical bug related to adding/removing entities form inside onAdd/onRemove entity callback
-added animation support
-added particles sypport and particles for firing and explostions, and more
-multithreaded rendering now has same rendering order as singlethreaded
-application automaticallu detect host CPU threads count
-added upgrades to SPaceInvaders demo
-fixed texture memory freeing
-improved documentation
-improved multithreaded performance
-improve shader code
-fixed registration issue
-some additional performance improvements
-added depth and colors to rendering parameters
-jobs now has names corresponding to their systems
-change execute() -> willExecute()
-added EntityMeta structure to speedup getting fetching components form entity
-improved multithreading rendering
-added possibility tio change number of threads runtime
-added bullets collision detection in SpaceInvaders demo
-some CI changes
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
-added many new sprites to atlas
-fixed critical bug with CPU usage in multithreaded mode
-snake render tile coresponding to body part
-snake is destroyed after collision and emit some particles
-added some functionality to vectors
-fixed documentation issue in Manager.d
-more minor code changes and cleanup
2020-05-28 16:48:42 +00:00
54a6d5dec2 CI and common update:
-added webpage deploymnet stage
-added separate build stage which build all binaries and generate documentation
-added Emscripten build stage for merge to master only
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
2020-05-01 19:26:21 +00:00
946fbf2934 -updated tests:
*updated build scripts
 *removed tls variables from code (needed to support WebAssembly)
 *some mmutils tweaks
 *some fixes
 *pthread TLS thread ID implementation
-added Atomic file (reimplementation of atomics templates for emscripten)
-added emscripten support to ecs.std
2019-11-25 20:06:16 +00:00
46de0f6adb -builded demos on linux
-small gitingore fix
2019-11-20 16:43:53 +00:00
5894e76540 -updated wasm build scripts
-multitheaded wasm tests
-updated dub.json
-fixed thread pool assert issue
-added windows libraries
-added demos:
 *launcher
 *simple
 *snake
 *space invaders (WIP)
 *statistics window
 *changable gui styles
 *tips window
 *profile window
 *demo window with automatic generation
 *multithreaded job updater
2019-11-19 10:37:34 +01:00
cb7609dcaa -Demos:
*added ImGUI styles
 *added new assets (fonts, shaders)
 *added cimgui.dll
 *added imports for bindbc-sdl (for WASM)
 *added simple demo
 *added demo launcher
 *added snake demo
 *impoved demo utils
 *added cimgui.bc library for WASM
-improved wasm build script
-small change in vector
2019-11-12 20:33:31 +01:00
73f2aa6861 -improved WASM compilation scripts
-added external bindbc.sdl import for WASM
-working on demos (WIP, working simple demo with ECS and SDL2)
-small change in ecs.std
2019-11-06 20:38:46 +01:00