-Add all required packages as wrap dependencies
-Move source lsitnings to separate files
-Proper dependencies declarations
-Set global D compiler arguments
-Add few asserts
-Add test exe
-Other small improvements
Tested with dmd with betterC, demos executable has to be run from 'demos' directory to properly load assets.
-fixed code do cross compiling to android
-fixed build with GCC (workaround)
-added little benchmark
-several small fixes
-updated meson build (demos building, working with GCC, LDC and DMD)
-added some meson options
-added ImGUI bind for OpenGL3
-added webpage deploymnet stage
-added separate build stage which build all binaries and generate documentation
-added Emscripten build stage for merge to master only
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
-changed "absent" to "excluded" everywhere
-added Events support:
*systems are scanned by handleEvent() function
*generate system callers for events
*event sending have (untested) multithreaded support
*EventInput structure in System has input components for event