Huge demos update
-moved C stdlib function definitions to ecs_utils.utils -added function to calculate mix(linear interpolation) and rsqrt(fast inverse sqrt) -added some math to vec2 (length, normalize...) -improved renderer with possibility to use multiple materials (one per block, not perfect solution for parallel compute, but works with some requirements) -added blending support for material (opaque, additive, mixed) -added Android support -added gprahical representation for mouse tools (tool_circle.d) -added initial support for editing template components variables -better Component and Templates listing -added possibility to add/removes components using mouse -move CLocation to game_core.basic and reuse in every test -moved tools code from demos to App (now code is fully separated from demos!) -some improvement and fixes in Snake demo, with additional systems to handle adding and removing entities -added new demo: Particles. By now demo has several particles to spawn and support for attractors and vortexes (calculation is made as every attractor with every entity) -fixed bug with window hover and tools -improved tool behaviour -added new material -now window is always opened as maximized windowed mode -some minor fixes and improvements
This commit is contained in:
parent
13e6ed8fd5
commit
e76c5ccdb2
20 changed files with 1804 additions and 288 deletions
|
|
@ -38,7 +38,7 @@ def compile(sources, output):
|
|||
clean = 0
|
||||
ldc_flags = '--d-version=SDL_209 --d-version=BindSDL_Image --d-version=MM_USE_POSIX_THREADS '
|
||||
#import_paths = ['source','tests']
|
||||
import_paths = ['external','external/sources', 'external/imports', 'external/wasm_imports', '../source', 'utils/source', 'simple/source']
|
||||
import_paths = ['external/android','external/sources', 'external/imports', 'external/wasm_imports', '../source', 'utils/source', 'simple/source']
|
||||
build_tests = 0
|
||||
|
||||
for arg in sys.argv[1:]:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue