-added EmptySystem supprort (called once per frame, sholud be once per jobs)
-EntitiesData can contain "thread_id" which is filled with ID of current thread
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3 changed files with 237 additions and 156 deletions
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@ -94,6 +94,8 @@ package:
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bool m_execute = true;
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///system id
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ushort m_id;
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///is system empty? Empty systems don't update entities, and is called once per update
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bool m_empty = false;
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///should system update and catch events?
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bool m_enabled = false;
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