Fixed shader compilation on GLES
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1 changed files with 1 additions and 1 deletions
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@ -99,7 +99,7 @@ void main() {
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uv = tex_coords * uv_transform.zw + uv_transform.xy;
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uv = tex_coords * uv_transform.zw + uv_transform.xy;
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#endif
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#endif
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color = vcolor * 2;
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color = vcolor * 2.0;
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gl_Position = vec4(position.xy,depth,1.0);
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gl_Position = vec4(position.xy,depth,1.0);
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