-Demos:
*added ImGUI styles *added new assets (fonts, shaders) *added cimgui.dll *added imports for bindbc-sdl (for WASM) *added simple demo *added demo launcher *added snake demo *impoved demo utils *added cimgui.bc library for WASM -improved wasm build script -small change in vector
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134
demos/utils/source/ecs_utils/gfx/buffer.d
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134
demos/utils/source/ecs_utils/gfx/buffer.d
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module ecs_utils.gfx.buffer;
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import ecs.std;
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import glad.gl.gl;
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import glad.gl.gles2;
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extern(C):
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struct Buffer
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{
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void create() nothrow
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{
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data = Mallocator.make!Data;
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data.gl_handle = 0;
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glGenBuffers(1,&data.gl_handle);
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data.elem_size = 0;
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}
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//---------------------------------------------------------------------------------------------------------------------------------------------------
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void destroy() nothrow
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{
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if(data.gl_handle)glDeleteBuffers(1,&data.gl_handle);
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}
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//---------------------------------------------------------------------------------------------------------------------------------------------------
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void bind(BindTarget target) nothrow
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{
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//if(vbo != this)glBindBuffer(GL_ARRAY_BUFFER,data.gl_handle);
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//vbo = this;
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glBindBuffer(target,data.gl_handle);
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}
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void bindRange(BindTarget target, uint index, uint offset, uint size) nothrow
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{
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glBindBufferRange(target, index, data.gl_handle, offset, size);
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}
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//---------------------------------------------------------------------------------------------------------------------------------------------------
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void bufferData(BindTarget target, uint size, uint count, uint usage, void* data) nothrow
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{
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bind(target);
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this.data.elem_size = size;
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glBufferData(target,size*count,data,usage);
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}
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/*void bufferStorage(uint size, uint count, void* data, uint flags = StorageFlagBits.write)
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{
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bind(BindTarget.array);
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this.data.elem_size = size;
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glBufferStorage(GL_ARRAY_BUFFER,size*count,data, flags);
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}*/
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void bufferSubData(uint size, uint offset, void* data) nothrow
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{
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bind(BindTarget.array);
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glBufferSubData(GL_ARRAY_BUFFER,offset,size,data);
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}
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void map(BindTarget target) nothrow
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{
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bind(target);
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data.map_ptr = glMapBuffer(target,GL_WRITE_ONLY);
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}
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void map(uint offset, uint size, BindTarget target, uint flags = MapFlagBits.write | MapFlagBits.flush_explict | MapFlagBits.invalidate_buffer) nothrow
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{
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bind(target);
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data.map_ptr = glMapBufferRange(target,offset,size,flags);
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}
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void flush(uint offset, uint size, BindTarget target) nothrow
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{
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glFlushMappedBufferRange(target, offset, size);
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}
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void unmap(BindTarget target) nothrow
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{
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bind(target);
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glUnmapBuffer(target);
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data.map_ptr = null;
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}
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void* mappedPointer() nothrow
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{
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return data.map_ptr;
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}
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//---------------------------------------------------------------------------------------------------------------------------------------------------
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static void unbind(BindTarget target) nothrow
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{
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//vbo = 0;
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glBindBuffer(target,0);
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}
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enum BindTarget
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{
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array = GL_ARRAY_BUFFER,
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element_array = GL_ELEMENT_ARRAY_BUFFER,
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uniform = GL_UNIFORM_BUFFER,
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//shader_storage = GL_SHADER_STORAGE_BUFFER,
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//indirect = GL_DRAW_INDIRECT_BUFFER
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}
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enum MapFlagBits
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{
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write = GL_MAP_WRITE_BIT,
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invalidate_buffer = GL_MAP_INVALIDATE_BUFFER_BIT,
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flush_explict = GL_MAP_FLUSH_EXPLICIT_BIT,
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//coherent = GL_MAP_COHERENT_BIT,
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//persistent = GL_MAP_PERSISTENT_BIT
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}
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enum StorageFlagBits
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{
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write = GL_MAP_WRITE_BIT,
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//coherent = GL_MAP_COHERENT_BIT,
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//persistent = GL_MAP_PERSISTENT_BIT
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}
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struct Data
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{
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uint elem_size;
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uint gl_handle;
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void* map_ptr;
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}
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Data* data;
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}
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