*added ImGUI styles
 *added new assets (fonts, shaders)
 *added cimgui.dll
 *added imports for bindbc-sdl (for WASM)
 *added simple demo
 *added demo launcher
 *added snake demo
 *impoved demo utils
 *added cimgui.bc library for WASM
-improved wasm build script
-small change in vector
This commit is contained in:
Mergul 2019-11-12 20:33:31 +01:00
parent 73f2aa6861
commit cb7609dcaa
82 changed files with 11188 additions and 413 deletions

View file

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// Copyright Michael D. Parker 2018.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
module bindbc.sdl.bind.sdlgesture;
import bindbc.sdl.bind.sdltouch : SDL_TouchID;
import bindbc.sdl.bind.sdlrwops : SDL_RWops;
alias SDL_GestureID = long;
version(BindSDL_Static) {
extern(C) @nogc nothrow {
int SDL_RecordGesture(SDL_TouchID);
int SDL_SaveAllDollarTemplates(SDL_RWops*);
int SDL_SaveDollarTemplate(SDL_GestureID,SDL_RWops*);
int SDL_LoadDollarTemplates(SDL_TouchID,SDL_RWops*);
}
}
else {
extern(C) @nogc nothrow {
alias pSDL_RecordGesture = int function(SDL_TouchID);
alias pSDL_SaveAllDollarTemplates = int function(SDL_RWops*);
alias pSDL_SaveDollarTemplate = int function(SDL_GestureID,SDL_RWops*);
alias pSDL_LoadDollarTemplates = int function(SDL_TouchID,SDL_RWops*);
}
__gshared {
pSDL_RecordGesture SDL_RecordGesture;
pSDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates;
pSDL_SaveDollarTemplate SDL_SaveDollarTemplate;
pSDL_LoadDollarTemplates SDL_LoadDollarTemplates;
}
}