-Demos:
*added ImGUI styles *added new assets (fonts, shaders) *added cimgui.dll *added imports for bindbc-sdl (for WASM) *added simple demo *added demo launcher *added snake demo *impoved demo utils *added cimgui.bc library for WASM -improved wasm build script -small change in vector
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82 changed files with 11188 additions and 413 deletions
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// Copyright Michael D. Parker 2018.
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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module bindbc.sdl.bind.sdlshape;
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import bindbc.sdl.config;
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import bindbc.sdl.bind.sdlpixels : SDL_Color;
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import bindbc.sdl.bind.sdlstdinc : SDL_bool;
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import bindbc.sdl.bind.sdlsurface : SDL_Surface;
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import bindbc.sdl.bind.sdlvideo : SDL_Window;
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enum {
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SDL_NONSHAPEABLE_WINDOW = -1,
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SDL_INVALID_SHAPE_ARGUMENT = -2,
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SDL_WINDOW_LACKS_SHAPE = -3,
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}
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enum WindowShapeMode {
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ShapeModeDefault,
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ShapeModeBinarizeAlpha,
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ShapeModeReverseBinarizeAlpha,
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ShapeModeColorKey
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}
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mixin(expandEnum!WindowShapeMode);
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enum SDL_SHAPEMODEALPHA(WindowShapeMode mode) = (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha);
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union SDL_WindowShapeParams {
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ubyte binarizationCutoff;
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SDL_Color colorKey;
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}
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struct SDL_WindowShapeMode {
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WindowShapeMode mode;
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SDL_WindowShapeParams parameters;
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}
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version(BindSDL_Static) {
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extern(C) @nogc nothrow {
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SDL_Window* SDL_CreateShapedWindow(const(char)*,uint,uint,uint,uint,uint);
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SDL_bool SDL_IsShapedWindow(const(SDL_Window)*);
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int SDL_SetWindowShape(SDL_Window*,SDL_Surface*,SDL_WindowShapeMode*);
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int SDL_GetShapedWindowMode(SDL_Window*,SDL_WindowShapeMode*);
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}
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}
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else {
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extern(C) @nogc nothrow {
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alias pSDL_CreateShapedWindow = SDL_Window* function(const(char)*,uint,uint,uint,uint,uint);
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alias pSDL_IsShapedWindow = SDL_bool function(const(SDL_Window)*);
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alias pSDL_SetWindowShape = int function(SDL_Window*,SDL_Surface*,SDL_WindowShapeMode*);
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alias pSDL_GetShapedWindowMode = int function(SDL_Window*,SDL_WindowShapeMode*);
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}
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__gshared {
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pSDL_CreateShapedWindow SDL_CreateShapedWindow;
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pSDL_IsShapedWindow SDL_IsShapedWindow;
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pSDL_SetWindowShape SDL_SetWindowShape;
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pSDL_GetShapedWindowMode SDL_GetShapedWindowMode;
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}
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}
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