-Demos:
*added ImGUI styles *added new assets (fonts, shaders) *added cimgui.dll *added imports for bindbc-sdl (for WASM) *added simple demo *added demo launcher *added snake demo *impoved demo utils *added cimgui.bc library for WASM -improved wasm build script -small change in vector
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82 changed files with 11188 additions and 413 deletions
140
demos/external/imports/bindbc/sdl/bind/sdlmouse.d
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140
demos/external/imports/bindbc/sdl/bind/sdlmouse.d
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// Copyright Michael D. Parker 2018.
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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module bindbc.sdl.bind.sdlmouse;
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import bindbc.sdl.config;
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import bindbc.sdl.bind.sdlstdinc : SDL_bool;
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import bindbc.sdl.bind.sdlsurface : SDL_Surface;
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import bindbc.sdl.bind.sdlvideo : SDL_Window;
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struct SDL_Cursor;
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enum SDL_SystemCursor {
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SDL_SYSTEM_CURSOR_ARROW,
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SDL_SYSTEM_CURSOR_IBEAM,
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SDL_SYSTEM_CURSOR_WAIT,
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SDL_SYSTEM_CURSOR_CROSSHAIR,
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SDL_SYSTEM_CURSOR_WAITARROW,
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SDL_SYSTEM_CURSOR_SIZENWSE,
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SDL_SYSTEM_CURSOR_SIZENESW,
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SDL_SYSTEM_CURSOR_SIZEWE,
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SDL_SYSTEM_CURSOR_SIZENS,
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SDL_SYSTEM_CURSOR_SIZEALL,
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SDL_SYSTEM_CURSOR_NO,
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SDL_SYSTEM_CURSOR_HAND,
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SDL_NUM_SYSTEM_CURSORS
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}
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alias SDL_SYSTEM_CURSOR_ARROW = SDL_SystemCursor.SDL_SYSTEM_CURSOR_ARROW;
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alias SDL_SYSTEM_CURSOR_IBEAM = SDL_SystemCursor.SDL_SYSTEM_CURSOR_IBEAM;
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alias SDL_SYSTEM_CURSOR_WAIT = SDL_SystemCursor.SDL_SYSTEM_CURSOR_WAIT;
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alias SDL_SYSTEM_CURSOR_CROSSHAIR = SDL_SystemCursor.SDL_SYSTEM_CURSOR_CROSSHAIR;
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alias SDL_SYSTEM_CURSOR_WAITARROW = SDL_SystemCursor.SDL_SYSTEM_CURSOR_WAITARROW;
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alias SDL_SYSTEM_CURSOR_SIZENWSE = SDL_SystemCursor.SDL_SYSTEM_CURSOR_SIZENWSE;
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alias SDL_SYSTEM_CURSOR_SIZENESW = SDL_SystemCursor.SDL_SYSTEM_CURSOR_SIZENESW;
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alias SDL_SYSTEM_CURSOR_SIZEWE = SDL_SystemCursor.SDL_SYSTEM_CURSOR_SIZEWE;
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alias SDL_SYSTEM_CURSOR_SIZENS = SDL_SystemCursor.SDL_SYSTEM_CURSOR_SIZENS;
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alias SDL_SYSTEM_CURSOR_SIZEALL = SDL_SystemCursor.SDL_SYSTEM_CURSOR_SIZEALL;
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alias SDL_SYSTEM_CURSOR_NO = SDL_SystemCursor.SDL_SYSTEM_CURSOR_NO;
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alias SDL_SYSTEM_CURSOR_HAND = SDL_SystemCursor.SDL_SYSTEM_CURSOR_HAND;
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alias SDL_NUM_SYSTEM_CURSORS = SDL_SystemCursor.SDL_NUM_SYSTEM_CURSORS;
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enum SDL_BUTTON(ubyte x) = 1 << (x-1);
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enum : ubyte {
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SDL_BUTTON_LEFT = 1,
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SDL_BUTTON_MIDDLE = 2,
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SDL_BUTTON_RIGHT = 3,
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SDL_BUTTON_X1 = 4,
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SDL_BUTTON_X2 = 5,
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SDL_BUTTON_LMASK = SDL_BUTTON!(SDL_BUTTON_LEFT),
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SDL_BUTTON_MMASK = SDL_BUTTON!(SDL_BUTTON_MIDDLE),
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SDL_BUTTON_RMASK = SDL_BUTTON!(SDL_BUTTON_RIGHT),
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SDL_BUTTON_X1MASK = SDL_BUTTON!(SDL_BUTTON_X1),
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SDL_BUTTON_X2MASK = SDL_BUTTON!(SDL_BUTTON_X2),
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}
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static if(sdlSupport >= SDLSupport.sdl204) {
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enum SDL_MouseWheelDirection {
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SDL_MOUSEWHEEL_NORMAL,
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SDL_MOUSEWHEEL_FLIPPED,
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}
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}
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version(BindSDL_Static) {
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extern(C) @nogc nothrow {
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SDL_Window* SDL_GetMouseFocus();
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uint SDL_GetMouseState(int*,int*);
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uint SDL_GetRelativeMouseState(int*,int*);
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void SDL_WarpMouseInWindow(SDL_Window*,int,int);
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int SDL_SetRelativeMouseMode(SDL_bool);
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SDL_bool SDL_GetRelativeMouseMode();
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SDL_Cursor* SDL_CreateCursor(const(ubyte)*,const(ubyte)*,int,int,int,int);
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SDL_Cursor* SDL_CreateColorCursor(SDL_Surface*,int,int);
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SDL_Cursor* SDL_CreateSystemCursor(SDL_SystemCursor);
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void SDL_SetCursor(SDL_Cursor*);
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SDL_Cursor* SDL_GetCursor();
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SDL_Cursor* SDL_GetDefaultCursor();
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void SDL_FreeCursor(SDL_Cursor*);
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int SDL_ShowCursor(int);
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static if(sdlSupport >= SDLSupport.sdl204) {
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int SDL_CaptureMouse(SDL_bool);
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uint SDL_GetGlobalMouseState(int*,int*);
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void SDL_WarpMouseGlobal(int,int);
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}
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}
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}
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else {
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extern(C) @nogc nothrow {
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alias pSDL_GetMouseFocus = SDL_Window* function();
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alias pSDL_GetMouseState = uint function(int*,int*);
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alias pSDL_GetRelativeMouseState = uint function(int*,int*);
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alias pSDL_WarpMouseInWindow = void function(SDL_Window*,int,int);
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alias pSDL_SetRelativeMouseMode = int function(SDL_bool);
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alias pSDL_GetRelativeMouseMode = SDL_bool function();
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alias pSDL_CreateCursor = SDL_Cursor* function(const(ubyte)*,const(ubyte)*,int,int,int,int);
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alias pSDL_CreateColorCursor = SDL_Cursor* function(SDL_Surface*,int,int);
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alias pSDL_CreateSystemCursor = SDL_Cursor* function(SDL_SystemCursor);
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alias pSDL_SetCursor = void function(SDL_Cursor*);
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alias pSDL_GetCursor = SDL_Cursor* function();
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alias pSDL_GetDefaultCursor = SDL_Cursor* function();
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alias pSDL_FreeCursor = void function(SDL_Cursor*);
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alias pSDL_ShowCursor = int function(int);
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}
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__gshared {
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pSDL_GetMouseFocus SDL_GetMouseFocus;
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pSDL_GetMouseState SDL_GetMouseState;
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pSDL_GetRelativeMouseState SDL_GetRelativeMouseState;
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pSDL_WarpMouseInWindow SDL_WarpMouseInWindow;
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pSDL_SetRelativeMouseMode SDL_SetRelativeMouseMode;
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pSDL_GetRelativeMouseMode SDL_GetRelativeMouseMode;
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pSDL_CreateCursor SDL_CreateCursor;
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pSDL_CreateColorCursor SDL_CreateColorCursor;
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pSDL_CreateSystemCursor SDL_CreateSystemCursor;
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pSDL_SetCursor SDL_SetCursor;
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pSDL_GetCursor SDL_GetCursor;
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pSDL_GetDefaultCursor SDL_GetDefaultCursor;
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pSDL_FreeCursor SDL_FreeCursor;
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pSDL_ShowCursor SDL_ShowCursor;
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}
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static if(sdlSupport >= SDLSupport.sdl204) {
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extern(C) @nogc nothrow {
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alias pSDL_CaptureMouse = int function(SDL_bool);
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alias pSDL_GetGlobalMouseState = uint function(int*,int*);
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alias pSDL_WarpMouseGlobal = void function(int,int);
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}
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__gshared {
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pSDL_CaptureMouse SDL_CaptureMouse;
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pSDL_GetGlobalMouseState SDL_GetGlobalMouseState;
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pSDL_WarpMouseGlobal SDL_WarpMouseGlobal;
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}
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}
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}
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