*added ImGUI styles
 *added new assets (fonts, shaders)
 *added cimgui.dll
 *added imports for bindbc-sdl (for WASM)
 *added simple demo
 *added demo launcher
 *added snake demo
 *impoved demo utils
 *added cimgui.bc library for WASM
-improved wasm build script
-small change in vector
This commit is contained in:
Mergul 2019-11-12 20:33:31 +01:00
parent 73f2aa6861
commit cb7609dcaa
82 changed files with 11188 additions and 413 deletions

View file

@ -1,80 +0,0 @@
// Copyright Michael D. Parker 2018.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
module bindbc.sdl.bind.sdlkeyboard;
import bindbc.sdl.bind.sdlkeycode : SDL_Keycode, SDL_Keymod;
import bindbc.sdl.bind.sdlrect : SDL_Rect;
import bindbc.sdl.bind.sdlscancode : SDL_Scancode;
import bindbc.sdl.bind.sdlstdinc : SDL_bool;
import bindbc.sdl.bind.sdlvideo : SDL_Window;
struct SDL_Keysym {
SDL_Scancode scancode;
SDL_Keycode sym;
ushort mod;
uint unused;
}
version(BindSDL_Static) {
extern(C) @nogc nothrow {
SDL_Window* SDL_GetKeyboardFocus();
ubyte* SDL_GetKeyboardState(int*);
SDL_Keymod SDL_GetModState();
void SDL_SetModState(SDL_Keymod);
SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode);
SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode);
const(char)* SDL_GetScancodeName(SDL_Scancode);
SDL_Scancode SDL_GetScancodeFromName(const(char)*);
const(char)* SDL_GetKeyName(SDL_Keycode);
SDL_Keycode SDL_GetKeyFromName(const(char)*);
void SDL_StartTextInput();
SDL_bool SDL_IsTextInputActive();
void SDL_StopTextInput();
void SDL_SetTextInputRect(SDL_Rect*);
SDL_bool SDL_HasScreenKeyboardSupport();
SDL_bool SDL_IsScreenKeyboardShown(SDL_Window*);
}
}
else {
extern(C) @nogc nothrow {
alias pSDL_GetKeyboardFocus = SDL_Window* function();
alias pSDL_GetKeyboardState = ubyte* function(int*);
alias pSDL_GetModState = SDL_Keymod function();
alias pSDL_SetModState = void function(SDL_Keymod);
alias pSDL_GetKeyFromScancode = SDL_Keycode function(SDL_Scancode);
alias pSDL_GetScancodeFromKey = SDL_Scancode function(SDL_Keycode);
alias pSDL_GetScancodeName = const(char)* function(SDL_Scancode);
alias pSDL_GetScancodeFromName = SDL_Scancode function(const(char)*);
alias pSDL_GetKeyName = const(char)* function(SDL_Keycode);
alias pSDL_GetKeyFromName = SDL_Keycode function(const(char)*);
alias pSDL_StartTextInput = void function();
alias pSDL_IsTextInputActive = SDL_bool function();
alias pSDL_StopTextInput = void function();
alias pSDL_SetTextInputRect = void function(SDL_Rect*);
alias pSDL_HasScreenKeyboardSupport = SDL_bool function();
alias pSDL_IsScreenKeyboardShown = SDL_bool function(SDL_Window*);
}
__gshared {
pSDL_GetKeyboardFocus SDL_GetKeyboardFocus;
pSDL_GetKeyboardState SDL_GetKeyboardState;
pSDL_GetModState SDL_GetModState;
pSDL_SetModState SDL_SetModState;
pSDL_GetKeyFromScancode SDL_GetKeyFromScancode;
pSDL_GetScancodeFromKey SDL_GetScancodeFromKey;
pSDL_GetScancodeName SDL_GetScancodeName;
pSDL_GetScancodeFromName SDL_GetScancodeFromName;
pSDL_GetKeyName SDL_GetKeyName;
pSDL_GetKeyFromName SDL_GetKeyFromName;
pSDL_StartTextInput SDL_StartTextInput;
pSDL_IsTextInputActive SDL_IsTextInputActive;
pSDL_StopTextInput SDL_StopTextInput;
pSDL_SetTextInputRect SDL_SetTextInputRect;
pSDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport;
pSDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown;
}
}