-components and infos are now stored in hash maps
-adding entities -Template allocating and freeing -Deltas calulating for components in EntityType -Updating for every EntityType and System -Generate deltas, components list, and functions callers for Systems
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5 changed files with 232 additions and 44 deletions
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@ -12,5 +12,7 @@ struct System
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///pointer to system implementation
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void* system_pointer;
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uint[] components;
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void function(ref EntityManager.CallData data, void* entity) update;
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}
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