-components and infos are now stored in hash maps

-adding entities
-Template allocating and freeing
-Deltas calulating for components in EntityType
-Updating for every EntityType and System
-Generate deltas, components list, and functions callers for Systems
This commit is contained in:
Mergul 2018-09-09 23:28:18 +02:00
parent 9abc36be1c
commit a61a54b43f
5 changed files with 232 additions and 44 deletions

View file

@ -12,5 +12,7 @@ struct System
///pointer to system implementation
void* system_pointer;
uint[] components;
void function(ref EntityManager.CallData data, void* entity) update;
}