FIxed GDC compilation (basic betterC WIP) and some improvements

-fixed issue with adding/removing entities inside events handling
-fixed EntityMeta.getComponent() (added check if component_id is valid)
-added function hasComponent to entity to check if component exists
This commit is contained in:
Mergul 2020-05-14 22:18:57 +02:00
parent f731b4cedb
commit 9589a5cb2d
11 changed files with 174 additions and 94 deletions

View file

@ -17,7 +17,7 @@ import ecs_utils.gfx.texture;
import ecs_utils.math.vector;
import ecs_utils.utils;
import std.array : staticArray;
//import std.array : staticArray;
enum float px = 1.0/512.0;