FIxed GDC compilation (basic betterC WIP) and some improvements
-fixed issue with adding/removing entities inside events handling -fixed EntityMeta.getComponent() (added check if component_id is valid) -added function hasComponent to entity to check if component exists
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11 changed files with 174 additions and 94 deletions
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@ -17,7 +17,7 @@ import ecs_utils.gfx.texture;
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import ecs_utils.math.vector;
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import ecs_utils.utils;
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import std.array : staticArray;
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//import std.array : staticArray;
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enum float px = 1.0/512.0;
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