-updated tests:
*updated build scripts *removed tls variables from code (needed to support WebAssembly) *some mmutils tweaks *some fixes *pthread TLS thread ID implementation -added Atomic file (reimplementation of atomics templates for emscripten) -added emscripten support to ecs.std
This commit is contained in:
parent
46de0f6adb
commit
946fbf2934
18 changed files with 443 additions and 229 deletions
|
|
@ -28,12 +28,12 @@ import cimgui.cimgui;
|
|||
|
||||
extern(C):
|
||||
|
||||
SDL_Window* g_Window;
|
||||
ulong g_Time;
|
||||
bool[3] g_MousePressed;
|
||||
SDL_Cursor*[ImGuiMouseCursor_COUNT] g_MouseCursors;
|
||||
char* g_ClipboardTextData;
|
||||
GLuint g_FontTexture = 0;
|
||||
__gshared SDL_Window* g_Window;
|
||||
__gshared ulong g_Time;
|
||||
__gshared bool[3] g_MousePressed;
|
||||
__gshared SDL_Cursor*[ImGuiMouseCursor_COUNT] g_MouseCursors;
|
||||
__gshared char* g_ClipboardTextData;
|
||||
__gshared GLuint g_FontTexture = 0;
|
||||
|
||||
const (char)* ImGuiImplSDL2GetClipboardText(void*)
|
||||
{
|
||||
|
|
@ -280,7 +280,7 @@ static void ImGui_ImplSDL2_UpdateGamepads()
|
|||
}
|
||||
|
||||
|
||||
private long frequency;
|
||||
__gshared private long frequency;
|
||||
|
||||
void ImGuiImplSDL2NewFrame(SDL_Window* window)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue