Unittests and demos update
-fixed bug in EntityManager -added better support for non-betterC unittests -added many new unittests -slightly improved JUnit xml output -fixed WASM compile script -added new textures -fixed model texture coordinaes in demos -some minor bug fixes in demo TODO: demos cpu usage in non-betterC mode
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84e04191c8
13 changed files with 453 additions and 51 deletions
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@ -38,9 +38,7 @@ struct Snake
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EntityTemplate* apple_tmpl;
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EntityTemplate* snake_tmpl;
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Texture snake_texture;
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Texture wall_texture;
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Texture apple_texture;
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Texture texture;
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bool move_system = true;
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bool draw_system = true;
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@ -85,15 +83,16 @@ struct Snake
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void drawMap()
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{
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const float px = 1.0/512.0;
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foreach(x; 0 .. map_size)
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{
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foreach(y; 0 .. map_size)
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{
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switch(element(ivec2(x,y)).type)
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{
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case MapElement.Type.apple:launcher.renderer.draw(apple_texture, vec2(x*32,y*32), vec2(32,32), vec4(0,0,1,1), 0, 0 , 0);break;
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case MapElement.Type.snake:launcher.renderer.draw(snake_texture, vec2(x*32,y*32), vec2(32,32), vec4(0,0,1,1), 0, 0 , 0);break;
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case MapElement.Type.wall:launcher.renderer.draw(wall_texture, vec2(x*32,y*32), vec2(32,32), vec4(0,0,1,1), 0, 0 , 0);break;
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case MapElement.Type.apple:launcher.renderer.draw(texture, vec2(x*32,y*32), vec2(32,32), vec4(0,32*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake:launcher.renderer.draw(texture, vec2(x*32,y*32), vec2(32,32), vec4(0,48*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.wall:launcher.renderer.draw(texture, vec2(x*32,y*32), vec2(32,32), vec4(0,0,1,1), 0, 0 , 0);break;
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default:break;
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}
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}
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@ -444,14 +443,8 @@ void snakeStart()
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{
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snake = Mallocator.make!Snake;
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snake.snake_texture.create();
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snake.snake_texture.load("assets/textures/buckler.png");
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snake.apple_texture.create();
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snake.apple_texture.load("assets/textures/buckler.png");
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snake.wall_texture.create();
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snake.wall_texture.load("assets/textures/buckler.png");
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snake.texture.create();
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snake.texture.load("assets/textures/atlas.png");
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launcher.manager.beginRegister();
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@ -503,10 +496,6 @@ void snakeStart()
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void snakeEnd()
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{
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snake.wall_texture.destroy();
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snake.apple_texture.destroy();
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snake.snake_texture.destroy();
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//launcher.manager.freeTemplate(simple.tmpl);
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Mallocator.dispose(snake);
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}
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