-improved WASM compilation scripts
-added external bindbc.sdl import for WASM -working on demos (WIP, working simple demo with ECS and SDL2) -small change in ecs.std
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60 changed files with 9015 additions and 67 deletions
49
demos/simple/source/utils/texture.d
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49
demos/simple/source/utils/texture.d
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module utils.texture;
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import ecs.std;
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import bindbc.sdl;
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import bindbc.sdl.image;
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import ecs_utils.math.vector;
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struct Texture
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{
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void create()
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{
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data = Mallocator.make!Data;
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}
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bool load(SDL_Renderer* renderer, const char[] path)
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{
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char[] cpath = (cast(char*)alloca(path.length+1))[0..path.length+1];
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//cpath[0..$-1] = path[0..$];
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memcpy(cpath.ptr, path.ptr, path.length);
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cpath[$-1] = 0;
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SDL_Surface* surf = IMG_Load(cpath.ptr);
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if(!surf)return false;
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data.size = ivec2(surf.w,surf.h);
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data.texture = SDL_CreateTextureFromSurface(renderer,surf);
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SDL_FreeSurface(surf);
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if(!data.texture)return false;
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return true;
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}
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struct Data
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{
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ubyte[] data;
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ivec2 size;
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uint bpp;
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SDL_Texture* texture;
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}
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Data* data;
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}
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