-improved WASM compilation scripts

-added external bindbc.sdl import for WASM
-working on demos (WIP, working simple demo with ECS and SDL2)
-small change in ecs.std
This commit is contained in:
Mergul 2019-11-06 20:38:46 +01:00
parent a8c74d5045
commit 73f2aa6861
60 changed files with 9015 additions and 67 deletions

View file

@ -0,0 +1,230 @@
// Copyright Michael D. Parker 2018.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
module bindbc.sdl.bind.sdlsurface;
import bindbc.sdl.config;
import bindbc.sdl.bind.sdlblendmode : SDL_BlendMode;
import bindbc.sdl.bind.sdlrect : SDL_Rect;
import bindbc.sdl.bind.sdlrwops;
import bindbc.sdl.bind.sdlpixels : SDL_Palette, SDL_PixelFormat;
import bindbc.sdl.bind.sdlstdinc : SDL_bool;
enum {
SDL_SWSURFACE = 0,
SDL_PREALLOC = 0x00000001,
SDL_RLEACCEL = 0x00000002,
SDL_DONTFREE = 0x00000004,
}
@nogc nothrow pure
bool SDL_MUSTLOCK(const(SDL_Surface)* S)
{
pragma(inline, true);
return (S.flags & SDL_RLEACCEL) != 0;
}
struct SDL_BlitMap;
struct SDL_Surface {
int flags;
SDL_PixelFormat* format;
int w, h;
int pitch;
void* pixels;
void* userdata;
int locked;
void* lock_data;
SDL_Rect clip_rect;
SDL_BlitMap* map;
int refcount;
}
extern(C) nothrow alias SDL_blit = int function(SDL_Surface* src, SDL_Rect* srcrect, SDL_Surface* dst, SDL_Rect* dstrect);
@nogc nothrow {
SDL_Surface* SDL_LoadBMP(const(char)* file) {
pragma(inline, true);
return SDL_LoadBMP_RW(SDL_RWFromFile(file,"rb"),1);
}
int SDL_SaveBMP(SDL_Surface* surface,const(char)* file) {
pragma(inline, true);
return SDL_SaveBMP_RW(surface,SDL_RWFromFile(file,"wb"),1);
}
}
alias SDL_BlitSurface = SDL_UpperBlit;
alias SDL_BlitScaled = SDL_UpperBlitScaled;
static if(sdlSupport >= SDLSupport.sdl208) {
enum SDL_YUV_CONVERSION_MODE {
SDL_YUV_CONVERSION_JPEG,
SDL_YUV_CONVERSION_BT601,
SDL_YUV_CONVERSION_BT709,
SDL_YUV_CONVERSION_AUTOMATIC,
}
mixin(expandEnum!SDL_YUV_CONVERSION_MODE);
}
version(BindSDL_Static) {
extern(C) @nogc nothrow {
SDL_Surface* SDL_CreateRGBSurface(uint,int,int,int,uint,uint,uint,uint);
SDL_Surface* SDL_CreateRGBSurfaceFrom(void*,int,int,int,int,uint,uint,uint,uint);
void SDL_FreeSurface(SDL_Surface*);
int SDL_SetSurfacePalette(SDL_Surface*,SDL_Palette*);
int SDL_LockSurface(SDL_Surface*);
int SDL_UnlockSurface(SDL_Surface*);
SDL_Surface* SDL_LoadBMP_RW(SDL_RWops*,int);
int SDL_SaveBMP_RW(SDL_Surface*,SDL_RWops*,int);
int SDL_SetSurfaceRLE(SDL_Surface*,int);
int SDL_SetColorKey(SDL_Surface*,int,uint);
int SDL_GetColorKey(SDL_Surface*,uint*);
int SDL_SetSurfaceColorMod(SDL_Surface*,ubyte,ubyte,ubyte);
int SDL_GetSurfaceColorMod(SDL_Surface*,ubyte*,ubyte*,ubyte*);
int SDL_SetSurfaceAlphaMod(SDL_Surface*,ubyte);
int SDL_GetSurfaceAlphaMod(SDL_Surface*,ubyte*);
int SDL_SetSurfaceBlendMode(SDL_Surface*,SDL_BlendMode);
int SDL_GetSurfaceBlendMode(SDL_Surface*,SDL_BlendMode*);
SDL_bool SDL_SetClipRect(SDL_Surface*,const(SDL_Rect)*);
void SDL_GetClipRect(SDL_Surface*,SDL_Rect*);
SDL_Surface* SDL_ConvertSurface(SDL_Surface*,const(SDL_PixelFormat)*,uint);
SDL_Surface* SDL_ConvertSurfaceFormat(SDL_Surface*,uint,uint);
int SDL_ConvertPixels(int,int,uint,const(void)*,int,uint,void*,int);
int SDL_FillRect(SDL_Surface*,const(SDL_Rect)*,uint);
int SDL_FillRects(SDL_Surface*,const(SDL_Rect)*,int,uint);
int SDL_UpperBlit(SDL_Surface*,const(SDL_Rect)*,SDL_Surface*,SDL_Rect*);
int SDL_LowerBlit(SDL_Surface*,SDL_Rect*,SDL_Surface*,SDL_Rect*);
int SDL_SoftStretch(SDL_Surface*,const(SDL_Rect)*,SDL_Surface*,const(SDL_Rect)*);
int SDL_UpperBlitScaled(SDL_Surface*,const(SDL_Rect)*,SDL_Surface*,SDL_Rect*);
int SDL_LowerBlitScaled(SDL_Surface*,SDL_Rect*,SDL_Surface*,SDL_Rect*);
static if(sdlSupport >= SDLSupport.sdl205) {
SDL_Surface* SDL_CreateRGBSurfaceWithFormat(uint,int,int,int,uint);
SDL_Surface* SDL_CreateRGBSurfaceWithFormatFrom(void*,int,int,int,int,uint);
}
static if(sdlSupport >= SDLSupport.sdl205) {
SDL_Surface* SDL_DuplicateSurface(SDL_Surface*);
}
static if(sdlSupport >= SDLSupport.sdl208) {
void SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE);
SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionMode();
SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionModeForResolution(int,int);
}
static if(sdlSupport >= SDLSupport.sdl209) {
SDL_bool SDL_HasColorKey(SDL_Surface*);
}
}
}
else {
extern(C) @nogc nothrow {alias pSDL_CreateRGBSurface = SDL_Surface* function(uint,int,int,int,uint,uint,uint,uint);
alias pSDL_CreateRGBSurfaceFrom = SDL_Surface* function(void*,int,int,int,int,uint,uint,uint,uint);
alias pSDL_FreeSurface = void function(SDL_Surface*);
alias pSDL_SetSurfacePalette = int function(SDL_Surface*,SDL_Palette*);
alias pSDL_LockSurface = int function(SDL_Surface*);
alias pSDL_UnlockSurface = int function(SDL_Surface*);
alias pSDL_LoadBMP_RW = SDL_Surface* function(SDL_RWops*,int);
alias pSDL_SaveBMP_RW = int function(SDL_Surface*,SDL_RWops*,int);
alias pSDL_SetSurfaceRLE = int function(SDL_Surface*,int);
alias pSDL_SetColorKey = int function(SDL_Surface*,int,uint);
alias pSDL_GetColorKey = int function(SDL_Surface*,uint*);
alias pSDL_SetSurfaceColorMod = int function(SDL_Surface*,ubyte,ubyte,ubyte);
alias pSDL_GetSurfaceColorMod = int function(SDL_Surface*,ubyte*,ubyte*,ubyte*);
alias pSDL_SetSurfaceAlphaMod = int function(SDL_Surface*,ubyte);
alias pSDL_GetSurfaceAlphaMod = int function(SDL_Surface*,ubyte*);
alias pSDL_SetSurfaceBlendMode = int function(SDL_Surface*,SDL_BlendMode);
alias pSDL_GetSurfaceBlendMode = int function(SDL_Surface*,SDL_BlendMode*);
alias pSDL_SetClipRect = SDL_bool function(SDL_Surface*,const(SDL_Rect)*);
alias pSDL_GetClipRect = void function(SDL_Surface*,SDL_Rect*);
alias pSDL_ConvertSurface = SDL_Surface* function(SDL_Surface*,const(SDL_PixelFormat)*,uint);
alias pSDL_ConvertSurfaceFormat = SDL_Surface* function(SDL_Surface*,uint,uint);
alias pSDL_ConvertPixels = int function(int,int,uint,const(void)*,int,uint,void*,int);
alias pSDL_FillRect = int function(SDL_Surface*,const(SDL_Rect)*,uint);
alias pSDL_FillRects = int function(SDL_Surface*,const(SDL_Rect)*,int,uint);
alias pSDL_UpperBlit = int function(SDL_Surface*,const(SDL_Rect)*,SDL_Surface*,SDL_Rect*);
alias pSDL_LowerBlit = int function(SDL_Surface*,SDL_Rect*,SDL_Surface*,SDL_Rect*);
alias pSDL_SoftStretch = int function(SDL_Surface*,const(SDL_Rect)*,SDL_Surface*,const(SDL_Rect)*);
alias pSDL_UpperBlitScaled = int function(SDL_Surface*,const(SDL_Rect)*,SDL_Surface*,SDL_Rect*);
alias pSDL_LowerBlitScaled = int function(SDL_Surface*,SDL_Rect*,SDL_Surface*,SDL_Rect*);
}
__gshared {
pSDL_CreateRGBSurface SDL_CreateRGBSurface;
pSDL_CreateRGBSurfaceFrom SDL_CreateRGBSurfaceFrom;
pSDL_FreeSurface SDL_FreeSurface;
pSDL_SetSurfacePalette SDL_SetSurfacePalette;
pSDL_LockSurface SDL_LockSurface;
pSDL_UnlockSurface SDL_UnlockSurface;
pSDL_LoadBMP_RW SDL_LoadBMP_RW;
pSDL_SaveBMP_RW SDL_SaveBMP_RW;
pSDL_SetSurfaceRLE SDL_SetSurfaceRLE;
pSDL_SetColorKey SDL_SetColorKey;
pSDL_GetColorKey SDL_GetColorKey;
pSDL_SetSurfaceColorMod SDL_SetSurfaceColorMod;
pSDL_GetSurfaceColorMod SDL_GetSurfaceColorMod;
pSDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod;
pSDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod;
pSDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode;
pSDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode;
pSDL_SetClipRect SDL_SetClipRect;
pSDL_GetClipRect SDL_GetClipRect;
pSDL_ConvertSurface SDL_ConvertSurface;
pSDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat;
pSDL_ConvertPixels SDL_ConvertPixels;
pSDL_FillRect SDL_FillRect;
pSDL_FillRects SDL_FillRects;
pSDL_UpperBlit SDL_UpperBlit;
pSDL_LowerBlit SDL_LowerBlit;
pSDL_SoftStretch SDL_SoftStretch;
pSDL_UpperBlitScaled SDL_UpperBlitScaled;
pSDL_LowerBlitScaled SDL_LowerBlitScaled;
}
static if(sdlSupport >= SDLSupport.sdl205) {
extern(C) @nogc nothrow {
alias pSDL_CreateRGBSurfaceWithFormat = SDL_Surface* function(uint,int,int,int,uint);
alias pSDL_CreateRGBSurfaceWithFormatFrom = SDL_Surface* function(void*,int,int,int,int,uint);
}
__gshared {
pSDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat;
pSDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom;
}
}
static if(sdlSupport >= SDLSupport.sdl205) {
extern(C) @nogc nothrow {
alias pSDL_DuplicateSurface = SDL_Surface* function(SDL_Surface*);
}
__gshared {
pSDL_DuplicateSurface SDL_DuplicateSurface;
}
}
static if(sdlSupport >= SDLSupport.sdl208) {
extern(C) @nogc nothrow {
alias pSDL_SetYUVConversionMode = void function(SDL_YUV_CONVERSION_MODE);
alias pSDL_GetYUVConversionMode = SDL_YUV_CONVERSION_MODE function();
alias pSDL_GetYUVConversionModeForResolution = SDL_YUV_CONVERSION_MODE function(int,int);
}
__gshared {
pSDL_SetYUVConversionMode SDL_SetYUVConversionMode;
pSDL_GetYUVConversionMode SDL_GetYUVConversionMode;
pSDL_GetYUVConversionModeForResolution SDL_GetYUVConversionModeForResolution;
}
}
static if(sdlSupport >= SDLSupport.sdl209) {
extern(C) @nogc nothrow {
alias pSDL_HasColorKey = SDL_bool function(SDL_Surface*);
}
__gshared {
pSDL_HasColorKey SDL_HasColorKey;
}
}
}