-improved WASM compilation scripts
-added external bindbc.sdl import for WASM -working on demos (WIP, working simple demo with ECS and SDL2) -small change in ecs.std
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a8c74d5045
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73f2aa6861
60 changed files with 9015 additions and 67 deletions
316
demos/external/imports/bindbc/sdl/bind/sdlrender.d
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316
demos/external/imports/bindbc/sdl/bind/sdlrender.d
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// Copyright Michael D. Parker 2018.
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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module bindbc.sdl.bind.sdlrender;
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import bindbc.sdl.config;
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import bindbc.sdl.bind.sdlblendmode : SDL_BlendMode;
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import bindbc.sdl.bind.sdlrect;
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import bindbc.sdl.bind.sdlstdinc : SDL_bool;
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import bindbc.sdl.bind.sdlsurface : SDL_Surface;
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import bindbc.sdl.bind.sdlvideo : SDL_Window;
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enum SDL_RendererFlags : uint {
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SDL_RENDERER_SOFTWARE = 0x00000001,
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SDL_RENDERER_ACCELERATED = 0x00000002,
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SDL_RENDERER_PRESENTVSYNC = 0x00000004,
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SDL_RENDERER_TARGETTEXTURE = 0x00000008,
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}
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mixin(expandEnum!SDL_RendererFlags);
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struct SDL_RendererInfo {
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const(char)* name;
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SDL_RendererFlags flags;
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uint num_texture_formats;
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uint[16] texture_formats;
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int max_texture_width;
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int max_texture_height;
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}
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enum SDL_TextureAccess {
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SDL_TEXTUREACCESS_STATIC,
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SDL_TEXTUREACCESS_STREAMING,
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SDL_TEXTUREACCESS_TARGET,
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}
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mixin(expandEnum!SDL_TextureAccess);
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enum SDL_TextureModulate {
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SDL_TEXTUREMODULATE_NONE = 0x00000000,
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SDL_TEXTUREMODULATE_COLOR = 0x00000001,
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SDL_TEXTUREMODULATE_ALPHA = 0x00000002
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}
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mixin(expandEnum!SDL_TextureModulate);
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enum SDL_RendererFlip {
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SDL_FLIP_NONE = 0x00000000,
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SDL_FLIP_HORIZONTAL = 0x00000001,
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SDL_FLIP_VERTICAL = 0x00000002,
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}
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mixin(expandEnum!SDL_RendererFlip);
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struct SDL_Renderer;
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struct SDL_Texture;
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version(BindSDL_Static) {
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extern(C) @nogc nothrow {
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int SDL_GetNumRenderDrivers();
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int SDL_GetRenderDriverInfo(int,SDL_RendererInfo*);
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int SDL_CreateWindowAndRenderer(int,int,uint,SDL_Window**,SDL_Renderer**);
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SDL_Renderer* SDL_CreateRenderer(SDL_Window*,int,SDL_RendererFlags);
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SDL_Renderer* SDL_CreateSoftwareRenderer(SDL_Surface*);
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SDL_Renderer* SDL_GetRenderer(SDL_Window*);
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int SDL_GetRendererInfo(SDL_Renderer*,SDL_RendererInfo*);
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int SDL_GetRendererOutputSize(SDL_Renderer*,int*,int*);
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SDL_Texture* SDL_CreateTexture(SDL_Renderer*,uint,SDL_TextureAccess,int,int);
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SDL_Texture* SDL_CreateTextureFromSurface(SDL_Renderer*,SDL_Surface*);
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int SDL_QueryTexture(SDL_Texture*,uint*,int*,int*,int*);
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int SDL_SetTextureColorMod(SDL_Texture*,ubyte,ubyte,ubyte);
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int SDL_GetTextureColorMod(SDL_Texture*,ubyte*,ubyte*,ubyte*);
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int SDL_SetTextureAlphaMod(SDL_Texture*,ubyte);
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int SDL_GetTextureAlphaMod(SDL_Texture*,ubyte*);
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int SDL_SetTextureBlendMode(SDL_Texture*,SDL_BlendMode);
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int SDL_GetTextureBlendMode(SDL_Texture*,SDL_BlendMode*);
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int SDL_UpdateTexture(SDL_Texture*,const(SDL_Rect)*,const(void)*,int);
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int SDL_LockTexture(SDL_Texture*,const(SDL_Rect)*,void**,int*);
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void SDL_UnlockTexture(SDL_Texture*);
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SDL_bool SDL_RenderTargetSupported(SDL_Renderer*);
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int SDL_SetRenderTarget(SDL_Renderer*,SDL_Texture*);
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SDL_Texture* SDL_GetRenderTarget(SDL_Renderer*);
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int SDL_RenderSetClipRect(SDL_Renderer*,const(SDL_Rect)*);
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void SDL_RenderGetClipRect(SDL_Renderer* renderer,SDL_Rect*);
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int SDL_RenderSetLogicalSize(SDL_Renderer*,int,int);
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void SDL_RenderGetLogicalSize(SDL_Renderer*,int*,int*);
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int SDL_RenderSetViewport(SDL_Renderer*,const(SDL_Rect)*);
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void SDL_RenderGetViewport(SDL_Renderer*,SDL_Rect*);
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int SDL_RenderSetScale(SDL_Renderer*,float,float);
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int SDL_RenderGetScale(SDL_Renderer*,float*,float*);
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int SDL_SetRenderDrawColor(SDL_Renderer*,ubyte,ubyte,ubyte,ubyte);
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int SDL_GetRenderDrawColor(SDL_Renderer*,ubyte*,ubyte*,ubyte*,ubyte*);
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int SDL_SetRenderDrawBlendMode(SDL_Renderer*,SDL_BlendMode);
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int SDL_GetRenderDrawBlendMode(SDL_Renderer*,SDL_BlendMode*);
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int SDL_RenderClear(SDL_Renderer*);
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int SDL_RenderDrawPoint(SDL_Renderer*,int,int);
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int SDL_RenderDrawPoints(SDL_Renderer*,const(SDL_Point)*,int);
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int SDL_RenderDrawLine(SDL_Renderer*,int,int,int,int);
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int SDL_RenderDrawLines(SDL_Renderer*,const(SDL_Point)*,int);
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int SDL_RenderDrawRect(SDL_Renderer*,const(SDL_Rect)*);
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int SDL_RenderDrawRects(SDL_Renderer*,const(SDL_Rect)*,int);
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int SDL_RenderFillRect(SDL_Renderer*,const(SDL_Rect)*);
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int SDL_RenderFillRects(SDL_Renderer*,const(SDL_Rect)*,int);
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int SDL_RenderCopy(SDL_Renderer*,SDL_Texture*,const(SDL_Rect)*,const(SDL_Rect*));
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int SDL_RenderCopyEx(SDL_Renderer*,SDL_Texture*,const(SDL_Rect)*,const(SDL_Rect)*,const(double),const(SDL_Point)*,const(SDL_RendererFlip));
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int SDL_RenderReadPixels(SDL_Renderer*,const(SDL_Rect)*,uint,void*,int);
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void SDL_RenderPresent(SDL_Renderer*);
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void SDL_DestroyTexture(SDL_Texture*);
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void SDL_DestroyRenderer(SDL_Renderer*);
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int SDL_GL_BindTexture(SDL_Texture*,float*,float*);
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int SDL_GL_UnbindTexture(SDL_Texture*);
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static if(sdlSupport >= SDLSupport.sdl201) {
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int SDL_UpdateYUVTexture(SDL_Texture*,const(SDL_Rect)*,const(ubyte)*,int,const(ubyte)*,int,const(ubyte)*,int);
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}
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static if(sdlSupport >= SDLSupport.sdl204) {
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SDL_bool SDL_RenderIsClipEnabled(SDL_Renderer*);
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}
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static if(sdlSupport >= SDLSupport.sdl205) {
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SDL_bool SDL_RenderGetIntegerScale(SDL_Renderer*);
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int SDL_RenderSetIntegerScale(SDL_Renderer*,SDL_bool);
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}
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static if(sdlSupport >= SDLSupport.sdl208) {
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void* SDL_RenderGetMetalLayer(SDL_Renderer*);
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void* SDL_RenderGetMetalCommandEncoder(SDL_Renderer*);
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}
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static if(sdlSupport >= SDLSupport.sdl2010) {
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int SDL_RenderDrawPointF(SDL_Renderer*,float,float);
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int SDL_RenderDrawPointsF(SDL_Renderer*,const(SDL_FPoint)*,int);
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int SDL_RenderDrawLineF(SDL_Renderer*,float,float,float,float);
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int SDL_RenderDrawLinesF(SDL_Renderer*,const(SDL_FPoint)*,int);
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int SDL_RenderDrawRectF(SDL_Renderer*,const(SDL_FRect)*);
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int SDL_RenderDrawRectsF(SDL_Renderer*,const(SDL_FRect)*,int);
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int SDL_RenderFillRectF(SDL_Renderer*,const(SDL_FRect)*);
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int SDL_RenderFillRectsF(SDL_Renderer*,const(SDL_FRect)*,int);
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int SDL_RenderCopyF(SDL_Renderer*,SDL_Texture*,const(SDL_FRect)*,const(SDL_FRect)*);
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int SDL_RenderCopyExF(SDL_Renderer*,SDL_Texture*,const(SDL_FRect)*,const(SDL_FRect)*,const(double),const(SDL_FPoint)*,const(SDL_RendererFlip));
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int SDL_RenderFlush(SDL_Renderer*);
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}
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}
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}
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else {
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extern(C) @nogc nothrow {
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alias pSDL_GetNumRenderDrivers = int function();
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alias pSDL_GetRenderDriverInfo = int function(int,SDL_RendererInfo*);
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alias pSDL_CreateWindowAndRenderer = int function(int,int,uint,SDL_Window**,SDL_Renderer**);
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alias pSDL_CreateRenderer = SDL_Renderer* function(SDL_Window*,int,SDL_RendererFlags);
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alias pSDL_CreateSoftwareRenderer = SDL_Renderer* function(SDL_Surface*);
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alias pSDL_GetRenderer = SDL_Renderer* function(SDL_Window*);
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alias pSDL_GetRendererInfo = int function(SDL_Renderer*,SDL_RendererInfo*);
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alias pSDL_GetRendererOutputSize = int function(SDL_Renderer*,int*,int*);
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alias pSDL_CreateTexture = SDL_Texture* function(SDL_Renderer*,uint,SDL_TextureAccess,int,int);
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alias pSDL_CreateTextureFromSurface = SDL_Texture* function(SDL_Renderer*,SDL_Surface*);
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alias pSDL_QueryTexture = int function(SDL_Texture*,uint*,int*,int*,int*);
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alias pSDL_SetTextureColorMod = int function(SDL_Texture*,ubyte,ubyte,ubyte);
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alias pSDL_GetTextureColorMod = int function(SDL_Texture*,ubyte*,ubyte*,ubyte*);
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alias pSDL_SetTextureAlphaMod = int function(SDL_Texture*,ubyte);
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alias pSDL_GetTextureAlphaMod = int function(SDL_Texture*,ubyte*);
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alias pSDL_SetTextureBlendMode = int function(SDL_Texture*,SDL_BlendMode);
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alias pSDL_GetTextureBlendMode = int function(SDL_Texture*,SDL_BlendMode*);
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alias pSDL_UpdateTexture = int function(SDL_Texture*,const(SDL_Rect)*,const(void)*,int);
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alias pSDL_LockTexture = int function(SDL_Texture*,const(SDL_Rect)*,void**,int*);
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alias pSDL_UnlockTexture = void function(SDL_Texture*);
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alias pSDL_RenderTargetSupported = SDL_bool function(SDL_Renderer*);
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alias pSDL_SetRenderTarget = int function(SDL_Renderer*,SDL_Texture*);
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alias pSDL_GetRenderTarget = SDL_Texture* function(SDL_Renderer*);
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alias pSDL_RenderSetClipRect = int function(SDL_Renderer*,const(SDL_Rect)*);
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alias pSDL_RenderGetClipRect = void function(SDL_Renderer* renderer,SDL_Rect*);
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alias pSDL_RenderSetLogicalSize = int function(SDL_Renderer*,int,int);
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alias pSDL_RenderGetLogicalSize = void function(SDL_Renderer*,int*,int*);
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alias pSDL_RenderSetViewport = int function(SDL_Renderer*,const(SDL_Rect)*);
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alias pSDL_RenderGetViewport = void function(SDL_Renderer*,SDL_Rect*);
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alias pSDL_RenderSetScale = int function(SDL_Renderer*,float,float);
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alias pSDL_RenderGetScale = int function(SDL_Renderer*,float*,float*);
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alias pSDL_SetRenderDrawColor = int function(SDL_Renderer*,ubyte,ubyte,ubyte,ubyte);
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alias pSDL_GetRenderDrawColor = int function(SDL_Renderer*,ubyte*,ubyte*,ubyte*,ubyte*);
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alias pSDL_SetRenderDrawBlendMode = int function(SDL_Renderer*,SDL_BlendMode);
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alias pSDL_GetRenderDrawBlendMode = int function(SDL_Renderer*,SDL_BlendMode*);
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alias pSDL_RenderClear = int function(SDL_Renderer*);
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alias pSDL_RenderDrawPoint = int function(SDL_Renderer*,int,int);
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alias pSDL_RenderDrawPoints = int function(SDL_Renderer*,const(SDL_Point)*,int);
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alias pSDL_RenderDrawLine = int function(SDL_Renderer*,int,int,int,int);
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alias pSDL_RenderDrawLines = int function(SDL_Renderer*,const(SDL_Point)*,int);
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alias pSDL_RenderDrawRect = int function(SDL_Renderer*,const(SDL_Rect)*);
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alias pSDL_RenderDrawRects = int function(SDL_Renderer*,const(SDL_Rect)*,int);
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alias pSDL_RenderFillRect = int function(SDL_Renderer*,const(SDL_Rect)*);
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alias pSDL_RenderFillRects = int function(SDL_Renderer*,const(SDL_Rect)*,int);
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alias pSDL_RenderCopy = int function(SDL_Renderer*,SDL_Texture*,const(SDL_Rect)*,const(SDL_Rect*));
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alias pSDL_RenderCopyEx = int function(SDL_Renderer*,SDL_Texture*,const(SDL_Rect)*,const(SDL_Rect)*,const(double),const(SDL_Point)*,const(SDL_RendererFlip));
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alias pSDL_RenderReadPixels = int function(SDL_Renderer*,const(SDL_Rect)*,uint,void*,int);
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alias pSDL_RenderPresent = void function(SDL_Renderer*);
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alias pSDL_DestroyTexture = void function(SDL_Texture*);
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alias pSDL_DestroyRenderer = void function(SDL_Renderer*);
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alias pSDL_GL_BindTexture = int function(SDL_Texture*,float*,float*);
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alias pSDL_GL_UnbindTexture = int function(SDL_Texture*);
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}
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__gshared {
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pSDL_GetNumRenderDrivers SDL_GetNumRenderDrivers;
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pSDL_GetRenderDriverInfo SDL_GetRenderDriverInfo;
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pSDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer;
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pSDL_CreateRenderer SDL_CreateRenderer;
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pSDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer;
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pSDL_GetRenderer SDL_GetRenderer;
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pSDL_GetRendererInfo SDL_GetRendererInfo;
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pSDL_GetRendererOutputSize SDL_GetRendererOutputSize;
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pSDL_CreateTexture SDL_CreateTexture;
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pSDL_CreateTextureFromSurface SDL_CreateTextureFromSurface;
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pSDL_QueryTexture SDL_QueryTexture;
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pSDL_SetTextureColorMod SDL_SetTextureColorMod;
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pSDL_GetTextureColorMod SDL_GetTextureColorMod;
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pSDL_SetTextureAlphaMod SDL_SetTextureAlphaMod;
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pSDL_GetTextureAlphaMod SDL_GetTextureAlphaMod;
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pSDL_SetTextureBlendMode SDL_SetTextureBlendMode;
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pSDL_GetTextureBlendMode SDL_GetTextureBlendMode;
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pSDL_UpdateTexture SDL_UpdateTexture;
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pSDL_LockTexture SDL_LockTexture;
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pSDL_UnlockTexture SDL_UnlockTexture;
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pSDL_RenderTargetSupported SDL_RenderTargetSupported;
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pSDL_SetRenderTarget SDL_SetRenderTarget;
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pSDL_GetRenderTarget SDL_GetRenderTarget;
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pSDL_RenderSetClipRect SDL_RenderSetClipRect;
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pSDL_RenderGetClipRect SDL_RenderGetClipRect;
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pSDL_RenderSetLogicalSize SDL_RenderSetLogicalSize;
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pSDL_RenderGetLogicalSize SDL_RenderGetLogicalSize;
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pSDL_RenderSetViewport SDL_RenderSetViewport;
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pSDL_RenderGetViewport SDL_RenderGetViewport;
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pSDL_RenderSetScale SDL_RenderSetScale;
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pSDL_RenderGetScale SDL_RenderGetScale;
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pSDL_SetRenderDrawColor SDL_SetRenderDrawColor;
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pSDL_GetRenderDrawColor SDL_GetRenderDrawColor;
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pSDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode;
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pSDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode;
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pSDL_RenderClear SDL_RenderClear;
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pSDL_RenderDrawPoint SDL_RenderDrawPoint;
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pSDL_RenderDrawPoints SDL_RenderDrawPoints;
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pSDL_RenderDrawLine SDL_RenderDrawLine;
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pSDL_RenderDrawLines SDL_RenderDrawLines;
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pSDL_RenderDrawRect SDL_RenderDrawRect;
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pSDL_RenderDrawRects SDL_RenderDrawRects;
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pSDL_RenderFillRect SDL_RenderFillRect;
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pSDL_RenderFillRects SDL_RenderFillRects;
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pSDL_RenderCopy SDL_RenderCopy;
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pSDL_RenderCopyEx SDL_RenderCopyEx;
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pSDL_RenderReadPixels SDL_RenderReadPixels;
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pSDL_RenderPresent SDL_RenderPresent;
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pSDL_DestroyTexture SDL_DestroyTexture;
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pSDL_DestroyRenderer SDL_DestroyRenderer;
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pSDL_GL_BindTexture SDL_GL_BindTexture;
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pSDL_GL_UnbindTexture SDL_GL_UnbindTexture;
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}
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static if(sdlSupport >= SDLSupport.sdl201) {
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extern(C) @nogc nothrow {
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alias pSDL_UpdateYUVTexture = int function(SDL_Texture*,const(SDL_Rect)*,const(ubyte)*,int,const(ubyte)*,int,const(ubyte)*,int);
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}
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__gshared {
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pSDL_UpdateYUVTexture SDL_UpdateYUVTexture;
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}
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}
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static if(sdlSupport >= SDLSupport.sdl204) {
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extern(C) @nogc nothrow {
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alias pSDL_RenderIsClipEnabled = SDL_bool function(SDL_Renderer*);
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}
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__gshared {
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pSDL_RenderIsClipEnabled SDL_RenderIsClipEnabled;
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}
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}
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static if(sdlSupport >= SDLSupport.sdl205) {
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extern(C) @nogc nothrow {
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alias pSDL_RenderGetIntegerScale = SDL_bool function(SDL_Renderer*);
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alias pSDL_RenderSetIntegerScale = int function(SDL_Renderer*,SDL_bool);
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}
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__gshared {
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pSDL_RenderGetIntegerScale SDL_RenderGetIntegerScale;
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pSDL_RenderSetIntegerScale SDL_RenderSetIntegerScale;
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}
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}
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static if(sdlSupport >= SDLSupport.sdl208) {
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extern(C) @nogc nothrow {
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alias pSDL_RenderGetMetalLayer = void* function(SDL_Renderer*);
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alias pSDL_RenderGetMetalCommandEncoder = void* function(SDL_Renderer*);
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}
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__gshared {
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pSDL_RenderGetMetalLayer SDL_RenderGetMetalLayer;
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pSDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder;
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}
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}
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static if(sdlSupport >= SDLSupport.sdl2010) {
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extern(C) @nogc nothrow {
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alias pSDL_RenderDrawPointF = int function(SDL_Renderer*,float,float);
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alias pSDL_RenderDrawPointsF = int function(SDL_Renderer*,const(SDL_FPoint)*,int);
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alias pSDL_RenderDrawLineF = int function(SDL_Renderer*,float,float,float,float);
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alias pSDL_RenderDrawLinesF = int function(SDL_Renderer*,const(SDL_FPoint)*,int);
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alias pSDL_RenderDrawRectF = int function(SDL_Renderer*,const(SDL_FRect)*);
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alias pSDL_RenderDrawRectsF = int function(SDL_Renderer*,const(SDL_FRect)*,int);
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alias pSDL_RenderFillRectF = int function(SDL_Renderer*,const(SDL_FRect)*);
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alias pSDL_RenderFillRectsF = int function(SDL_Renderer*,const(SDL_FRect)*,int);
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alias pSDL_RenderCopyF = int function(SDL_Renderer*,SDL_Texture*,const(SDL_FRect)*,const(SDL_FRect)*);
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alias pSDL_RenderCopyExF = int function(SDL_Renderer*,SDL_Texture*,const(SDL_FRect)*,const(SDL_FRect)*,const(double),const(SDL_FPoint)*,const(SDL_RendererFlip));
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alias pSDL_RenderFlush = int function(SDL_Renderer*);
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}
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__gshared {
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pSDL_RenderDrawPointF SDL_RenderDrawPointF;
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pSDL_RenderDrawPointsF SDL_RenderDrawPointsF;
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pSDL_RenderDrawLineF SDL_RenderDrawLineF;
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pSDL_RenderDrawLinesF SDL_RenderDrawLinesF;
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pSDL_RenderDrawRectF SDL_RenderDrawRectF;
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pSDL_RenderDrawRectsF SDL_RenderDrawRectsF;
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pSDL_RenderFillRectF SDL_RenderFillRectF;
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pSDL_RenderFillRectsF SDL_RenderFillRectsF;
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pSDL_RenderCopyF SDL_RenderCopyF;
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pSDL_RenderCopyExF SDL_RenderCopyExF;
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pSDL_RenderFlush SDL_RenderFlush;
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}
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}
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}
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