Android update and small improvements
-fixed code do cross compiling to android -fixed build with GCC (workaround) -added little benchmark -several small fixes -updated meson build (demos building, working with GCC, LDC and DMD) -added some meson options -added ImGUI bind for OpenGL3
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86edfa4a57
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30 changed files with 1358 additions and 173 deletions
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@ -906,7 +906,8 @@ export struct EntityManager
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input_data.thread_id = cast(typeof(input_data.thread_id))threadID();
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}//*/
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static foreach (iii, comp_info; components_info.req)
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///FIXME: should be "components_info.req()" but it's not compile with GCC
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static foreach (iii, comp_info; components_info.m_req[0 .. components_info.m_req_counter])
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{
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__traits(getMember, input_data, comp_info.name) = (cast(ForeachType!(typeof(__traits(getMember,
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Sys.EntitiesData, comp_info.name)))*)(
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@ -914,7 +915,7 @@ export struct EntityManager
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.. entities_count];
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}
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static foreach (iii, comp_info; components_info.optional)
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static foreach (iii, comp_info; components_info.m_optional[0 .. components_info.m_optional_counter])
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{
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if (system.m_optional_components[iii] < info.deltas.length
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&& info.deltas[system.m_optional_components[iii]] != 0)
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@ -1344,9 +1345,9 @@ export struct EntityManager
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"Can't call function with system which hasn't EntitesData structure.");
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static assert(__traits(hasMember, Sys, "onUpdate"),
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"Can't call function with system which hasn't onUpdate function callback.");
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static assert(is(SetFunctionAttributes!(T, functionLinkage!(s.onUpdate),
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functionAttributes!(s.onUpdate)) == typeof(&s.onUpdate)),
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"Function must match system update function.");
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// static assert(is(SetFunctionAttributes!(T, functionLinkage!(s.onUpdate),
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// functionAttributes!(s.onUpdate)) == typeof(&s.onUpdate)),
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// "Function must match system update function."); FIXME: It's lead to crash on android build
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static assert(__traits(hasMember, Sys, "system_id"), "Sys must be system type.");
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System* system = getSystem(Sys.system_id);
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@ -3105,7 +3106,7 @@ export struct EntityManager
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// has_work |= removeEntities();
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has_work |= updateEvents();
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//id_manager.optimize();
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id_manager.optimize();
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has_work |= updateBlocks();
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has_work |= changeEntities();
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has_work |= removeEntities();
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