Android update and small improvements

-fixed code do cross compiling to android
-fixed build with GCC (workaround)
-added little benchmark
-several small fixes
-updated meson build (demos building, working with GCC, LDC and DMD)
-added some meson options
-added ImGUI bind for OpenGL3
This commit is contained in:
Mergul 2020-06-01 11:24:50 +02:00
parent 86edfa4a57
commit 66860b9042
30 changed files with 1358 additions and 173 deletions

View file

@ -2,8 +2,12 @@ module ecs_utils.gfx.buffer;
import bubel.ecs.std;
import glad.gl.gl;
import glad.gl.gles2;
//import glad.gl.gl;
//import glad.gl.gles2;
version(WebAssembly)import glad.gl.gles2;
else version(Android)import glad.gl.gles2;
else import glad.gl.gl;
extern(C):
@ -64,13 +68,13 @@ struct Buffer
void map(BindTarget target) nothrow
{
bind(target);
data.map_ptr = glMapBuffer(target,GL_WRITE_ONLY);
version(Android){}else data.map_ptr = glMapBuffer(target,GL_WRITE_ONLY);
}
void map(uint offset, uint size, BindTarget target, uint flags = MapFlagBits.write | MapFlagBits.flush_explict | MapFlagBits.invalidate_buffer) nothrow
{
bind(target);
data.map_ptr = glMapBufferRange(target,offset,size,flags);
version(Android){}else data.map_ptr = glMapBufferRange(target,offset,size,flags);
}
void flush(uint offset, uint size, BindTarget target) nothrow