Demos big update
-Added some more math functions -fixed many memory leaks -added AABB and BVHTree support to collision.d *BVHTree has only incrementally adding entities implemented by now (and bad BottomUp algorithm) *ECS Systems use two trees, one for static and one for dynamic entities, dynamic BVH is builded every frame from scratch by now -BrickBreaker now uses BVHTree to collision detection *balls only use tree for checks (they aren't adding to tree) -fixed bug leading to crash
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96bbcb9956
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9 changed files with 973 additions and 70 deletions
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@ -117,12 +117,12 @@ struct Launcher
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gui_manager.clear();
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//launcher.ent
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if(this.demo.deinitialize)this.demo.deinitialize();
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manager.begin();
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manager.update("clean");
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manager.end();
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if(this.demo.deinitialize)this.demo.deinitialize();
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foreach(ref system; manager.systems)
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{
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if(system.id != CountSystem.system_id && system.id != CleanSystem.system_id)system.disable();
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@ -946,12 +946,19 @@ void mainLoop(void* arg)
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void quit()
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{
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import game_core.rendering : TexCoordsManager;
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launcher.gui_manager.clear();
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Mallocator.dispose(launcher.gui_manager);
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if(launcher.demo.deinitialize)launcher.demo.deinitialize();
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launcher.manager.destroy();
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launcher.manager = null;
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TexCoordsManager.destroy();
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SDL_Quit();
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version(WebAssembly)emscripten_cancel_main_loop();
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}
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@ -1060,10 +1067,11 @@ int app_main(int argc, char** argv)
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}
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}
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ImFontConfig* config = ImFontConfig_ImFontConfig();
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//ImFontConfig* config = ImFontConfig_ImFontConfig();
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ImGuiIO* io = igGetIO();
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const ushort* font_ranges = ImFontAtlas_GetGlyphRangesDefault(io.Fonts);
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ImFontAtlas_AddFontFromFileTTF(io.Fonts,"assets/fonts/Ruda-Bold.ttf", 15.0f, config, font_ranges);
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ImFontAtlas_AddFontFromFileTTF(io.Fonts,"assets/fonts/Ruda-Bold.ttf", 15.0f, null, font_ranges);
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//ImFontConfig_destroy(config);
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setStyle(3);
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@ -1139,9 +1147,6 @@ int app_main(int argc, char** argv)
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}
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}
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TexCoordsManager.destroy();
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EntityManager.destroy();
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return 0;
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}
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