-updated wasm build scripts

-multitheaded wasm tests
-updated dub.json
-fixed thread pool assert issue
-added windows libraries
-added demos:
 *launcher
 *simple
 *snake
 *space invaders (WIP)
 *statistics window
 *changable gui styles
 *tips window
 *profile window
 *demo window with automatic generation
 *multithreaded job updater
This commit is contained in:
Mergul 2019-11-19 10:37:34 +01:00
parent cb7609dcaa
commit 5894e76540
26 changed files with 2562 additions and 20 deletions

View file

@ -799,10 +799,10 @@ struct Renderer
sdl_transform = vec4(0,0,1.0/size.x,1.0/size.y);
}
static void function(ref Renderer this_, Texture tex, vec2 pos, vec2 size, vec4 coords, float angle, uint material_id, uint mesh_id) __draw;
static void function(ref Renderer this_) __present;
static void function(ref Renderer this_) __clear;
static void function(ref Renderer this_) __initialize;
__gshared void function(ref Renderer this_, Texture tex, vec2 pos, vec2 size, vec4 coords, float angle, uint material_id, uint mesh_id) __draw;
__gshared void function(ref Renderer this_) __present;
__gshared void function(ref Renderer this_) __clear;
__gshared void function(ref Renderer this_) __initialize;
static void __loadBackend()
{