-updated wasm build scripts
-multitheaded wasm tests -updated dub.json -fixed thread pool assert issue -added windows libraries -added demos: *launcher *simple *snake *space invaders (WIP) *statistics window *changable gui styles *tips window *profile window *demo window with automatic generation *multithreaded job updater
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26 changed files with 2562 additions and 20 deletions
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@ -799,10 +799,10 @@ struct Renderer
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sdl_transform = vec4(0,0,1.0/size.x,1.0/size.y);
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}
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static void function(ref Renderer this_, Texture tex, vec2 pos, vec2 size, vec4 coords, float angle, uint material_id, uint mesh_id) __draw;
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static void function(ref Renderer this_) __present;
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static void function(ref Renderer this_) __clear;
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static void function(ref Renderer this_) __initialize;
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__gshared void function(ref Renderer this_, Texture tex, vec2 pos, vec2 size, vec4 coords, float angle, uint material_id, uint mesh_id) __draw;
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__gshared void function(ref Renderer this_) __present;
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__gshared void function(ref Renderer this_) __clear;
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__gshared void function(ref Renderer this_) __initialize;
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static void __loadBackend()
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{
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