-updated wasm build scripts
-multitheaded wasm tests -updated dub.json -fixed thread pool assert issue -added windows libraries -added demos: *launcher *simple *snake *space invaders (WIP) *statistics window *changable gui styles *tips window *profile window *demo window with automatic generation *multithreaded job updater
This commit is contained in:
parent
cb7609dcaa
commit
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26 changed files with 2562 additions and 20 deletions
522
demos/source/demos/snake.d
Normal file
522
demos/source/demos/snake.d
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module demos.snake;
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import app;
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import bindbc.sdl;
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import cimgui.cimgui;
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import ecs.attributes;
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import ecs.core;
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import ecs.entity;
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import ecs.manager;
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import ecs.std;
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import ecs.vector;
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import ecs_utils.gfx.texture;
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import ecs_utils.math.vector;
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import ecs_utils.utils;
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extern(C):
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struct MapElement
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{
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enum Type
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{
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empty = 0,
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snake = 1,
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apple = 2,
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wall = 3
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}
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Type type;
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EntityID id;
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}
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struct Snake
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{
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__gshared const (char)* tips = "Use \"WASD\" keys to move.";
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EntityTemplate* apple_tmpl;
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EntityTemplate* snake_tmpl;
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Texture snake_texture;
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Texture wall_texture;
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Texture apple_texture;
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bool move_system = true;
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bool draw_system = true;
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const int map_size = 18;
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MapElement[map_size * map_size] map;
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MapElement element(ivec2 pos)
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{
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return map[pos.x + pos.y * map_size];
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}
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void element(MapElement el, ivec2 pos)
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{
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map[pos.x + pos.y * map_size] = el;
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}
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void addApple()
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{
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ivec2 random_pos = ivec2(rand()%map_size,rand()%map_size);
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while(element(random_pos).type != MapElement.Type.empty)
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{
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random_pos.x += 1;
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if(random_pos.x > map_size)
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{
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random_pos.y = 0;
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random_pos.y += 1;
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if(random_pos.y > map_size)random_pos.y = 0;
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}
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}
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Entity* apple = launcher.manager.addEntity(apple_tmpl);
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element(MapElement(MapElement.Type.apple,apple.id),random_pos);
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}
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void drawMap()
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{
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foreach(x; 0 .. map_size)
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{
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foreach(y; 0 .. map_size)
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{
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switch(element(ivec2(x,y)).type)
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{
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case MapElement.Type.apple:launcher.renderer.draw(apple_texture, vec2(x*32,y*32), vec2(32,32), vec4(0,0,1,1), 0, 0 , 0);break;
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case MapElement.Type.snake:launcher.renderer.draw(snake_texture, vec2(x*32,y*32), vec2(32,32), vec4(0,0,1,1), 0, 0 , 0);break;
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case MapElement.Type.wall:launcher.renderer.draw(wall_texture, vec2(x*32,y*32), vec2(32,32), vec4(0,0,1,1), 0, 0 , 0);break;
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default:break;
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}
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}
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}
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}
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}
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struct CILocation
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{
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mixin ECS.Component;
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alias location this;
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ivec2 location;
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}
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struct CLocation
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{
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mixin ECS.Component;
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alias location this;
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vec2 location;
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}
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struct CSnake
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{
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void onCreate()
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{
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parts.array = Mallocator.makeArray!ivec2(100);
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}
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void onDestroy()
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{
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Mallocator.dispose(parts.array);
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}
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mixin ECS.Component;
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struct Parts
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{
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uint length = 0;
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ivec2[] array;
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ivec2 opIndex(size_t ind) const
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{
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return array[ind];
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}
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ivec2[] opSlice()
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{
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return array[0 .. length];
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}
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void opIndexAssign(ivec2 vec, size_t ind)
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{
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array[ind] = vec;
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}
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size_t opDollar() const
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{
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return length;
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}
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void add(ivec2 v)
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{
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length++;
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array[length-1] = v;
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}
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}
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Parts parts;
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}
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struct CApple
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{
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mixin ECS.Component;
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}
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struct CParticle
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{
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mixin ECS.Component;
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}
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struct CParticleVector
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{
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mixin ECS.Component;
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vec2 velocity;
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}
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struct CMovement
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{
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mixin ECS.Component;
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enum Direction : byte
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{
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up,
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down,
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left,
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right
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}
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Direction direction;
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}
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struct CInput
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{
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mixin ECS.Component;
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}
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struct MoveSystem
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{
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mixin ECS.System!64;
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struct EntitiesData
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{
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uint length;
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@readonly Entity[] entities;
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@readonly CMovement[] movement;
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@optional CSnake[] snakes;
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CILocation[] location;
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}
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void moveLocation(ref CILocation location, CMovement.Direction direction)
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{
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final switch(direction)
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{
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case CMovement.Direction.down:
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location.y -= 1;
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if(location.y < 0)location.y = snake.map_size - 1;
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break;
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case CMovement.Direction.up:
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location.y += 1;
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if(location.y >= snake.map_size)location.y = 0;
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break;
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case CMovement.Direction.left:
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location.x -= 1;
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if(location.x < 0)location.x = snake.map_size - 1;
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break;
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case CMovement.Direction.right:
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location.x += 1;
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if(location.x >= snake.map_size)location.x = 0;
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break;
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}
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}
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void moveSnake(ref CSnake snake, ivec2 location)
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{
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if(snake.parts.length)
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{
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.snake.element(MapElement(),snake.parts[0]);
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foreach(j; 0 .. snake.parts.length - 1)
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{
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snake.parts[j] = snake.parts[j + 1];
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}
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snake.parts[$-1] = location;
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}
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else .snake.element(MapElement(),location);
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}
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void onUpdate(EntitiesData data)
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{
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if(data.snakes)
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{
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foreach(i; 0..data.length)
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{
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ivec2 new_location = data.location[i];
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moveLocation(data.location[i], data.movement[i].direction);
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final switch(snake.element(data.location[i].location).type)
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{
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case MapElement.Type.snake:
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launcher.manager.removeEntity(data.entities[i].id);
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break;
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case MapElement.Type.wall:
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launcher.manager.removeEntity(data.entities[i].id);
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break;
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case MapElement.Type.empty:
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moveSnake(data.snakes[i], new_location);
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snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.location[i].location);
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break;
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case MapElement.Type.apple:
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data.snakes[i].parts.add(new_location);
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snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),new_location);
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snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.location[i].location);
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snake.addApple();
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break;
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}
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}
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}
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else
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{
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foreach(i; 0..data.length)
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{
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final switch(data.movement[i].direction)
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{
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case CMovement.Direction.down:data.location[i].location.y -= 1;break;
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case CMovement.Direction.up:data.location[i].location.y += 1;break;
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case CMovement.Direction.left:data.location[i].location.x -= 1;break;
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case CMovement.Direction.right:data.location[i].location.x += 1;break;
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}
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}
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}
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}
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}
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struct InputSystem
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{
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mixin ECS.System!64;
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struct EntitiesData
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{
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uint length;
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CMovement[] movement;
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@readonly CInput[] input;
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}
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void onUpdate(EntitiesData data)
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{
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foreach(i; 0..data.length)
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{
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if(launcher.getKeyState(SDL_SCANCODE_W))
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{
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data.movement[i].direction = CMovement.Direction.up;
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}
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else if(launcher.getKeyState(SDL_SCANCODE_S))
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{
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data.movement[i].direction = CMovement.Direction.down;
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}
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else if(launcher.getKeyState(SDL_SCANCODE_A))
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{
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data.movement[i].direction = CMovement.Direction.left;
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}
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else if(launcher.getKeyState(SDL_SCANCODE_D))
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{
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data.movement[i].direction = CMovement.Direction.right;
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}
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}
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}
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}
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struct FixSnakeDirectionSystem
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{
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mixin ECS.System!64;
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struct EntitiesData
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{
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uint length;
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CMovement[] movement;
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@readonly CILocation[] location;
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const (CSnake)[] snake;
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}
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void onUpdate(EntitiesData data)
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{
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foreach(i; 0..data.length)
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{
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ivec2 last_location;
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if(data.snake[i].parts.length)last_location = data.snake[i].parts[$ - 1];
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else continue;
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ivec2 next_location = data.location[i];
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final switch(data.movement[i].direction)
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{
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case CMovement.Direction.up:
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next_location.y += 1;
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if(next_location.y >= snake.map_size)next_location.y = 0;
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if(next_location.x == last_location.x && next_location.y == last_location.y)
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{
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data.movement[i].direction = CMovement.Direction.down;
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}
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break;
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case CMovement.Direction.down:
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next_location.y -= 1;
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if(next_location.y < 0)next_location.y = snake.map_size - 1;
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if(next_location.x == last_location.x && next_location.y == last_location.y)
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{
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data.movement[i].direction = CMovement.Direction.up;
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}
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break;
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case CMovement.Direction.left:
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next_location.x -= 1;
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if(next_location.x < 0)next_location.x = snake.map_size - 1;
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if(next_location.x == last_location.x && next_location.y == last_location.y)
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{
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data.movement[i].direction = CMovement.Direction.right;
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}
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break;
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case CMovement.Direction.right:
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next_location.x += 1;
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if(next_location.x >= snake.map_size)next_location.x = 0;
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if(next_location.x == last_location.x && next_location.y == last_location.y)
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{
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data.movement[i].direction = CMovement.Direction.left;
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}
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break;
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}
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}
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}
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}
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struct CleanSystem
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{
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mixin ECS.System!64;
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struct EntitiesData
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{
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uint length;
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Entity[] entities;
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}
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void onUpdate(EntitiesData data)
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{
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foreach(i; 0..data.length)
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{
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launcher.manager.removeEntity(data.entities[i].id);
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}
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}
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}
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Snake* snake;
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void snakeStart()
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{
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snake = Mallocator.make!Snake;
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snake.snake_texture.create();
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snake.snake_texture.load("assets/textures/buckler.png");
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snake.apple_texture.create();
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snake.apple_texture.load("assets/textures/buckler.png");
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snake.wall_texture.create();
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snake.wall_texture.load("assets/textures/buckler.png");
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launcher.manager.beginRegister();
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launcher.manager.registerPass("fixed");
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launcher.manager.registerComponent!CLocation;
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launcher.manager.registerComponent!CILocation;
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launcher.manager.registerComponent!CSnake;
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launcher.manager.registerComponent!CApple;
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launcher.manager.registerComponent!CParticle;
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launcher.manager.registerComponent!CMovement;
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launcher.manager.registerComponent!CInput;
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launcher.manager.registerSystem!MoveSystem(0,"fixed");
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launcher.manager.registerSystem!InputSystem(-100);
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launcher.manager.registerSystem!FixSnakeDirectionSystem(-1,"fixed");
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launcher.manager.endRegister();
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launcher.gui_manager.addSystem(MoveSystem.system_id,"Move System");
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launcher.gui_manager.addSystem(InputSystem.system_id,"Input System");
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launcher.gui_manager.addSystem(FixSnakeDirectionSystem.system_id,"Fix Direction System");
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{
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ushort[4] components = [CILocation.component_id, CSnake.component_id, CMovement.component_id, CInput.component_id];
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snake.snake_tmpl = launcher.manager.allocateTemplate(components);
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CILocation* loc_comp = snake.snake_tmpl.getComponent!CILocation;
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loc_comp.location = ivec2(2,2);
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launcher.manager.addEntity(snake.snake_tmpl);
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}
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{
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ushort[2] components = [CILocation.component_id, CApple.component_id];
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snake.apple_tmpl = launcher.manager.allocateTemplate(components);
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snake.addApple();
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}
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/*foreach(i; 0..10)
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foreach(j; 0..10)
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{
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loc_comp.location = vec2(i*32+64,j*32+64);
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launcher.manager.addEntity(simple.tmpl);
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}*/
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}
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void snakeEnd()
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{
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snake.wall_texture.destroy();
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snake.apple_texture.destroy();
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snake.snake_texture.destroy();
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//launcher.manager.freeTemplate(simple.tmpl);
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Mallocator.dispose(snake);
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}
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void snakeEvent(SDL_Event* event)
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{
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}
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bool snakeLoop()
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{
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/*if(launcher.show_demo_wnd)
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{
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igSetNextWindowPos(ImVec2(800 - 260, 30), ImGuiCond_Once, ImVec2(0,0));
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igSetNextWindowSize(ImVec2(250, 0), ImGuiCond_Once);
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if(igBegin("Snake",&launcher.show_demo_wnd,0))
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{
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}
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igEnd();
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}*/
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launcher.manager.begin();
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float delta_time = launcher.delta_time;
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if(delta_time > 2000)delta_time = 2000;
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static float time = 0;
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if(launcher.getKeyState(SDL_SCANCODE_SPACE))time += delta_time * 3;
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else time += delta_time;
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while(time > 100)
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{
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time -= 100;
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launcher.manager.update("fixed");
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}
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launcher.manager.update();
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launcher.manager.end();
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snake.drawMap();
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return true;
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}
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