-updated README.md

-fixed shaders for GL2
-added Entity selection tool
-throw out tools from "Demo" window to "Tools" window
-change ComboBox to Tabs for Tools
-Added more verbose tips
-Improved and fixed BrickBreaker collisions
-fixed simple DUB issue
This commit is contained in:
Mergul 2021-03-01 12:16:02 +01:00
parent 1acd0df0ef
commit 56f870bac6
21 changed files with 332 additions and 133 deletions

View file

@ -70,7 +70,7 @@ struct Shader
version(WebAssembly)const char* glsl = "#version 100\n";
else version(Android)const char* glsl = "#version 100\n";
else const char* glsl = "#version 330\n";
else const char* glsl = "#version 120\n";
const char* buffer = data.code.ptr;
char* ver;
version(WebAssembly)ver = cast(char*)"#define ver1 1\n#define GLES\n".ptr;