-updated README.md
-fixed shaders for GL2 -added Entity selection tool -throw out tools from "Demo" window to "Tools" window -change ComboBox to Tabs for Tools -Added more verbose tips -Improved and fixed BrickBreaker collisions -fixed simple DUB issue
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21 changed files with 332 additions and 133 deletions
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@ -16,7 +16,7 @@
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],
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"dependencies": {
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"bindbc-sdl":"0.19.0",
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"ecs":{"path":"../../"}
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"bubel_ecs":{"path":"../../"}
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},
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"versions": [
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"BindSDL_Image",
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@ -70,7 +70,7 @@ struct Shader
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version(WebAssembly)const char* glsl = "#version 100\n";
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else version(Android)const char* glsl = "#version 100\n";
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else const char* glsl = "#version 330\n";
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else const char* glsl = "#version 120\n";
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const char* buffer = data.code.ptr;
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char* ver;
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version(WebAssembly)ver = cast(char*)"#define ver1 1\n#define GLES\n".ptr;
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