Demo GUI fixes and improvements plus some shortcuts
-added option to override components (by remove them before adding) -added shortcuts for tools -fixed mouse scroll on WASM -addding entity filtering option (WIP) -added some tooltips -remove Components duplicates in ComponentManipulator menu -fixed ImGUI controls IDs -added possibility to change values of component to add
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e76c5ccdb2
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5018464a41
4 changed files with 237 additions and 100 deletions
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@ -473,12 +473,13 @@ void particlesStart()
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launcher.gui_manager.addSystem(DampingSystem.system_id,"Damping System");
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launcher.gui_manager.addSystem(ParticleLifeSystem.system_id,"Particle Life System");
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launcher.gui_manager.addComponent(CColor(),"Color (white)");
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launcher.gui_manager.addComponent(CColor(0xFF101540),"Color (red)");
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launcher.gui_manager.addComponent(CColor(0xFF251010),"Color (blue)");
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launcher.gui_manager.addComponent(CColor(0xFF102010),"Color (green)");
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launcher.gui_manager.addComponent(CAttractor(0.1),"Attractor (str 0.1)");
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launcher.gui_manager.addComponent(CForceRange(vec2(5,40)),"ForceRange (5,40)");
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// launcher.gui_manager.addComponent(CColor(),"Color (white)");
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// launcher.gui_manager.addComponent(CColor(0xFF101540),"Color (red)");
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// launcher.gui_manager.addComponent(CColor(0xFF251010),"Color (blue)");
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// launcher.gui_manager.addComponent(CColor(0xFF102010),"Color (green)");
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launcher.gui_manager.addComponent(CColor(0xFF101540),"Color");
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launcher.gui_manager.addComponent(CAttractor(0.1),"Attractor");
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launcher.gui_manager.addComponent(CForceRange(vec2(5,40)),"ForceRange");
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launcher.gui_manager.addComponent(CVelocity(),"Velocity");
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launcher.gui_manager.addComponent(CDamping(),"Damping");
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launcher.gui_manager.addComponent(CVortex(),"Vortex");
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@ -487,28 +488,29 @@ void particlesStart()
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EntityTemplate* tmpl;
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EntityTemplate* base_tmpl = launcher.manager.allocateTemplate([CLocation.component_id, CColor.component_id, CVelocity.component_id, CDamping.component_id].staticArray);
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base_tmpl.getComponent!CColor().value = 0xFF251010;
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launcher.gui_manager.addTemplate(base_tmpl,"Particle");
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tmpl = launcher.manager.allocateTemplate(base_tmpl);
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tmpl.getComponent!CColor().value = 0xFF251010;
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launcher.gui_manager.addTemplate(tmpl,"Particle (blue)");
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tmpl = launcher.manager.allocateTemplate(base_tmpl);
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tmpl.getComponent!CColor().value = 0xFF102010;
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launcher.gui_manager.addTemplate(tmpl,"Particle (green)");
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tmpl = launcher.manager.allocateTemplate(base_tmpl);
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tmpl.getComponent!CColor().value = 0xFF101540;
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launcher.gui_manager.addTemplate(tmpl,"Particle (red)");
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// tmpl = launcher.manager.allocateTemplate(base_tmpl);
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// tmpl.getComponent!CColor().value = 0xFF251010;
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// launcher.gui_manager.addTemplate(tmpl,"Particle (blue)");
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// tmpl = launcher.manager.allocateTemplate(base_tmpl);
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// tmpl.getComponent!CColor().value = 0xFF102010;
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// launcher.gui_manager.addTemplate(tmpl,"Particle (green)");
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// tmpl = launcher.manager.allocateTemplate(base_tmpl);
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// tmpl.getComponent!CColor().value = 0xFF101540;
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// launcher.gui_manager.addTemplate(tmpl,"Particle (red)");
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// tmpl = launcher.manager.allocateTemplate(tmpl, [CDamping.component_id].staticArray);
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// launcher.gui_manager.addTemplate(tmpl,"Particle (damping)");
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tmpl = launcher.manager.allocateTemplate(tmpl);
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tmpl.getComponent!CDamping().power = 4;
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launcher.gui_manager.addTemplate(tmpl,"Particle (damping!)");
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// tmpl = launcher.manager.allocateTemplate(tmpl);
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// tmpl.getComponent!CDamping().power = 4;
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// launcher.gui_manager.addTemplate(tmpl,"Particle (damping!)");
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tmpl = launcher.manager.allocateTemplate([CAttractor.component_id, CLocation.component_id, CForceRange.component_id].staticArray);
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launcher.gui_manager.addTemplate(tmpl,"Attractor");
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tmpl = launcher.manager.allocateTemplate(tmpl, [CVortex.component_id].staticArray);
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launcher.gui_manager.addTemplate(tmpl,"Vortex");
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tmpl = launcher.manager.allocateTemplate(tmpl);
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tmpl.getComponent!CVortex().strength = -0.6;
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launcher.gui_manager.addTemplate(tmpl,"Vortex (reversed)");
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// tmpl = launcher.manager.allocateTemplate(tmpl);
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// tmpl.getComponent!CVortex().strength = -0.6;
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// launcher.gui_manager.addTemplate(tmpl,"Vortex (reversed)");
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}
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@ -852,10 +852,12 @@ void snakeStart()
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launcher.gui_manager.addComponent(CApple(),"Apple");
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launcher.gui_manager.addComponent(CSnake(),"Snake");
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launcher.gui_manager.addComponent(CParticle(1000),"Particle (1s)");
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launcher.gui_manager.addComponent(CParticleVector(vec2(0,1)),"Particle Vector (UP)");
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launcher.gui_manager.addComponent(CParticle(1000),"Particle");
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launcher.gui_manager.addComponent(CParticleVector(vec2(0,1)),"Particle Vector");
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launcher.gui_manager.addComponent(CInput(),"Input");
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launcher.gui_manager.addComponent(CMovement(CMovement.Direction.up),"Movement (UP)");
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launcher.gui_manager.addComponent(CMovement(CMovement.Direction.up),"Movement");
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//launcher.gui_manager.addComponent(CAnimation(),"Movement");
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launcher.gui_manager.addComponent(CILocation(),"Int Location");
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launcher.gui_manager.addSystem(MoveSystem.system_id,"Move System");
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launcher.gui_manager.addSystem(InputSystem.system_id,"Input System");
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@ -864,6 +866,8 @@ void snakeStart()
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launcher.gui_manager.addSystem(AnimationSystem.system_id,"Animation System");
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launcher.gui_manager.addSystem(ParticleSystem.system_id,"Particle Life System");
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launcher.gui_manager.addSystem(ParticleMovementSystem.system_id,"Particle Movement System");
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launcher.gui_manager.addSystem(DrawAppleSystem.system_id,"Draw Apple System");
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launcher.gui_manager.addSystem(DrawSnakeSystem.system_id,"Draw Snake System");
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snake.snake_destroy_particle_frames = Mallocator.makeArray([vec4(64,144,16,16)*px,vec4(80,144,16,16)*px,vec4(96,144,16,16)*px,vec4(112,144,16,16)*px].staticArray);
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