-changes in EntityAlocator
* renamed to BlockAllocator * now it's template with compile time assingable block_size and block_in_allocation variables -WIP Event management * probably working sendSelfEvent() * registerEvent() -added win_dll.d as Windows DLL require functionality
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6 changed files with 264 additions and 57 deletions
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@ -10,6 +10,19 @@ import std.stdio;
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int main()
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{
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struct TestEvent
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{
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__gshared ushort event_id;
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int a;
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}
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struct TestEvent2
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{
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__gshared ushort event_id;
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float a;
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}
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struct TestComp
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{
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__gshared ushort component_id;
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@ -124,7 +137,7 @@ int main()
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test3.gg = 200;
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}
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void handleEvent(Event event, ref TestComp comp)
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void handleEvent(TestEvent event, ref TestComp test, ref TestComp2 test2, TestComp3* test3)
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{
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}
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@ -145,10 +158,10 @@ int main()
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//writeln("High priority tekst! ");
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}
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void handleEvent(Event event, ref TestComp comp)
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/*void handleEvent(Event event, ref TestComp comp)
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{
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}
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}*/
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}
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struct TestSystem2
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@ -177,12 +190,13 @@ int main()
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{
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//writeln("TestSystem2 update");
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test.gg += 14;
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gEM.sendSelfEvent!(TestEvent)(entity.id, TestEvent());
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}
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void handleEvent(Event event, ref TestComp comp)
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/*void handleEvent(Event event, ref TestComp comp)
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{
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}
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}*/
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}
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EntityManager.initialize();
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@ -195,6 +209,9 @@ int main()
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gEM.registerComponent!TestComp;
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gEM.registerComponent!TestComp3;
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gEM.registerEvent!TestEvent;
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gEM.registerEvent!TestEvent2;
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ulong dur = (MonoTime.currTime - time).total!"usecs";
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writeln("Components register: ", dur, " usecs");
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@ -288,7 +305,7 @@ int main()
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writeln((cast(uint*) pp)[0 .. 14], " ", pp);
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gEM.removeComponents!(TestComp)(entity.id);
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//gEM.removeComponents!(TestComp)(entity.id);
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gEM.begin();
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gEM.update();
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