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5 changed files with 154 additions and 4 deletions
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@ -3,13 +3,22 @@ module ecs.system;
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import ecs.entity;
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import ecs.manager;
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/************************************************************************************************************************
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*System contain data required to proper glue EntityManager with Systems.
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*/
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struct System
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{
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/************************************************************************************************************************
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*Check if system is enabled.
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*/
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export bool enabled()
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{
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return m_enabled;
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}
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/************************************************************************************************************************
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*Enable system. If actually it is enabled function do nothing.
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*/
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export void enable()
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{
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if (!m_enabled && m_enable)
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@ -17,6 +26,9 @@ struct System
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m_enabled = true;
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}
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/************************************************************************************************************************
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*Disable system. If actually it is disabled function do nothing.
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*/
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export void disable()
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{
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if (m_enabled && m_disable)
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@ -24,6 +36,9 @@ struct System
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m_enabled = false;
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}
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/************************************************************************************************************************
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*Get system priority.
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*/
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export int priority()
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{
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return m_priority;
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@ -38,10 +53,14 @@ package:
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///pointer to system implementation
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void* m_system_pointer;
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///system name
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const (char)[] name;
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///required components
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ushort[] m_components;
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///absen components
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ushort[] m_absen_components;
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///optional components
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ushort[] m_optional_components;
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//void function(ref EntityManager.CallData data, void* entity) update;
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