-multithreading jobs dependencies:
*system has arrays of read only and modified components *new attribute "readonly" usable for variables which should be visible as read only. Const can be used instead for enable checks by compiler. *JobGroup was added. JobGroup contain array of jobs and array of dependencies (JobGroups) *new function generateDependencies() generate exclusion between systems, and then generate dependencies for SystemCallers and JobGroups -fixed issue with jobs generating (empty blocks with only newly added entities was used, and led to crash) -fixed small typo mistake
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4 changed files with 246 additions and 28 deletions
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@ -66,6 +66,10 @@ package:
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EntityManager.Job[] jobs;
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System*[] m_dependencies;
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ushort[] m_read_only_components;
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ushort[] m_modified_components;
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//void function(ref EntityManager.CallData data) m_update;
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void* m_update; ///workaroud for DMD bug with upper line
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