Slightly changed rendering code
-renderer draw function now takes struct instead of multiple parameters
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8cba2626be
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5 changed files with 199 additions and 72 deletions
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@ -348,9 +348,21 @@ struct AnimationRenderSystem
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void onUpdate(EntitiesData data)
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{
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import ecs_utils.gfx.renderer;
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Renderer.DrawData draw_data;
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draw_data.size = vec2(16,16);
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//draw_data.coords = vec4(0,0,1,1)*px;
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draw_data.color = 0x80808080;
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draw_data.material_id = 0;
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draw_data.thread_id = 0;
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draw_data.texture = snake.texture;
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draw_data.depth = -1;
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foreach(i;0..data.length)
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{
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launcher.renderer.draw(snake.texture, cast(vec2)cast(ivec2)data.location[i], vec2(16,16), data.animation[i].frames[cast(int)(data.animation[i].time)], -1, 0x80808080);
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draw_data.position = data.location[i];
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draw_data.coords = data.animation[i].frames[cast(int)(data.animation[i].time)];
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launcher.renderer.draw(draw_data);
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//launcher.renderer.draw(snake.texture, cast(vec2)cast(ivec2)data.location[i], vec2(16,16), data.animation[i].frames[cast(int)(data.animation[i].time)], -1, 0x80808080);
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}
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}
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}
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@ -649,9 +661,19 @@ struct DrawAppleSystem
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void onUpdate(EntitiesData data)
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{
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import ecs_utils.gfx.renderer;
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Renderer.DrawData draw_data;
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draw_data.size = vec2(16,16);
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draw_data.coords = vec4(0,32*px,16*px,16*px);
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draw_data.color = 0x80808080;
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draw_data.material_id = 0;
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draw_data.thread_id = 0;
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draw_data.texture = snake.texture;
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foreach(i; 0..data.location.length)
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{
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launcher.renderer.draw(snake.texture, vec2(data.location[i].x*16,data.location[i].y*16), vec2(16,16), vec4(0,32*px,16*px,16*px), 0, 0x80808080, 0);
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draw_data.position = vec2(data.location[i].x*16,data.location[i].y*16);
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launcher.renderer.draw(draw_data);
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//launcher.renderer.draw(snake.texture, vec2(data.location[i].x*16,data.location[i].y*16), vec2(16,16), vec4(0,32*px,16*px,16*px), 0, 0x80808080, 0);
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}
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}
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}
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@ -719,34 +741,49 @@ struct DrawSnakeSystem
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static void drawElement(ivec2 loc, SnakePart part)
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{
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import ecs_utils.gfx.renderer;
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Renderer.DrawData draw_data;
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draw_data.size = vec2(16,16);
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draw_data.color = 0x80808080;
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draw_data.texture = snake.texture;
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draw_data.position = cast(vec2)loc;
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final switch(cast(ubyte)part)
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{
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case SnakePart.tail_up:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(16,112,16,16)*px, 0, 0x80808080, 0);break;
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case SnakePart.tail_down:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(0,112,16,16)*px, 0, 0x80808080, 0);break;
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case SnakePart.tail_left:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(32,112,16,16)*px, 0, 0x80808080, 0);break;
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case SnakePart.tail_right:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(0,144,16,16)*px, 0, 0x80808080, 0);break;
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case SnakePart.turn_ld:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(64,128,16,16)*px, 0, 0x80808080, 0);break;
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case SnakePart.turn_lu:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(32,144,16,16)*px, 0, 0x80808080, 0);break;
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case SnakePart.turn_rd:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(16,144,16,16)*px, 0, 0x80808080, 0);break;
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case SnakePart.turn_ru:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(64,112,16,16)*px, 0, 0x80808080, 0);break;
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case SnakePart.vertical:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(16,128,16,16)*px, 0, 0x80808080, 0);break;
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case SnakePart.horizontal:launcher.renderer.draw(.snake.texture, cast(vec2)loc, vec2(16,16), vec4(48,128,16,16)*px, 0, 0x80808080, 0);break;
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case SnakePart.tail_up:draw_data.coords = vec4(16,112,16,16)*px;break;
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case SnakePart.tail_down:draw_data.coords = vec4(0,112,16,16)*px;break;
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case SnakePart.tail_left:draw_data.coords = vec4(32,112,16,16)*px;break;
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case SnakePart.tail_right:draw_data.coords = vec4(0,144,16,16)*px;break;
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case SnakePart.turn_ld:draw_data.coords = vec4(64,128,16,16)*px;break;
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case SnakePart.turn_lu:draw_data.coords = vec4(32,144,16,16)*px;break;
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case SnakePart.turn_rd:draw_data.coords = vec4(16,144,16,16)*px;break;
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case SnakePart.turn_ru:draw_data.coords = vec4(64,112,16,16)*px;break;
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case SnakePart.vertical:draw_data.coords = vec4(16,128,16,16)*px;break;
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case SnakePart.horizontal:draw_data.coords = vec4(48,128,16,16)*px;break;
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}
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launcher.renderer.draw(draw_data);
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}
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void onUpdate(EntitiesData data)
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{
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import ecs_utils.gfx.renderer;
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Renderer.DrawData draw_data;
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draw_data.size = vec2(16,16);
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draw_data.color = 0x80808080;
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draw_data.texture = snake.texture;
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foreach(i; 0..data.length)
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{
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const (CSnake)* snake = &data.snake[i];
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scope vec2 loc = cast(vec2)(data.location[i].location * 16);
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draw_data.position = loc;
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final switch(snake.direction)
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{
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case CMovement.Direction.up:launcher.renderer.draw(.snake.texture, vec2(data.location[i].x*16,data.location[i].y*16), vec2(16,16), vec4(48,112,16,16)*px, 0, 0x80808080, 0);break;
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case CMovement.Direction.down:launcher.renderer.draw(.snake.texture, vec2(data.location[i].x*16,data.location[i].y*16), vec2(16,16), vec4(48,144,16,16)*px, 0, 0x80808080, 0);break;
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case CMovement.Direction.left:launcher.renderer.draw(.snake.texture, vec2(data.location[i].x*16,data.location[i].y*16), vec2(16,16), vec4(0,128,16,16)*px, 0, 0x80808080, 0);break;
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case CMovement.Direction.right:launcher.renderer.draw(.snake.texture, vec2(data.location[i].x*16,data.location[i].y*16), vec2(16,16), vec4(32,128,16,16)*px, 0, 0x80808080, 0);break;
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case CMovement.Direction.up:draw_data.coords = vec4(48,112,16,16)*px;break;
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case CMovement.Direction.down:draw_data.coords = vec4(48,144,16,16)*px;break;
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case CMovement.Direction.left:draw_data.coords = vec4(0,128,16,16)*px;break;
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case CMovement.Direction.right:draw_data.coords = vec4(32,128,16,16)*px;break;
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}
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launcher.renderer.draw(draw_data);
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if(snake.parts.length >1)
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{
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foreach(j;1..snake.parts.length - 1)drawElement(snake.parts[j]*16, snakePart(snake.parts[j], snake.parts[j+1], snake.parts[j-1]));
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