Some small fixes
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2 changed files with 3 additions and 1 deletions
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@ -56,6 +56,7 @@ struct IDManager
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*/
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*/
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void releaseID(EntityID id) nothrow @nogc
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void releaseID(EntityID id) nothrow @nogc
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{
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{
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optimize();
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Data* data = &m_ids_array[id.id];
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Data* data = &m_ids_array[id.id];
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if (data.counter != id.counter)
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if (data.counter != id.counter)
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return;
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return;
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@ -2923,6 +2923,7 @@ export struct EntityManager
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private void updateBlock(EntitiesBlock* block) @nogc nothrow
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private void updateBlock(EntitiesBlock* block) @nogc nothrow
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{
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{
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if(block.added_count == 0)return;
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EntityInfo* info = block.type_info;
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EntityInfo* info = block.type_info;
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ushort entities_count = block.entities_count;
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ushort entities_count = block.entities_count;
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block.entities_count += block.added_count;
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block.entities_count += block.added_count;
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@ -3056,7 +3057,7 @@ export struct EntityManager
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has_work = false;
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has_work = false;
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has_work |= updateEvents();
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has_work |= updateEvents();
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id_manager.optimize();
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//id_manager.optimize();
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has_work |= updateBlocks();
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has_work |= updateBlocks();
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has_work |= changeEntities();
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has_work |= changeEntities();
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has_work |= removeEntities();
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has_work |= removeEntities();
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