-added compilation for multithreaded and singlethreaded code
-fixed problem with assets loading
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2 changed files with 10 additions and 3 deletions
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@ -53,7 +53,7 @@ add_global_link_arguments(link_args, language : 'd')
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if host_machine.cpu_family() == 'wasm32'
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add_global_arguments('--output-bc', language : 'd') # Adding it in cross files breaks linker detection
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emcc = find_program('emcc')
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args_wasm = ['-s', 'FORCE_FILESYSTEM=1','-s', 'USE_PTHREADS=1', '-s', 'USE_SDL=2', '-s', 'ALLOW_MEMORY_GROWTH=1', '-s', 'WASM_MEM_MAX=1024MB', '-s', 'MALLOC=dlmalloc', '-s', 'WASM=1']
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args_wasm = ['-O3', '-s', 'FORCE_FILESYSTEM=1', '-s', 'USE_SDL=2', '-s', 'USE_SDL_IMAGE=2', '-s', 'SDL2_IMAGE_FORMATS=["png"]', '-s', 'ERROR_ON_UNDEFINED_SYMBOLS=0', '-s', 'ALLOW_MEMORY_GROWTH=1', '-s', 'WASM_MEM_MAX=1024MB', '-s', 'MALLOC=dlmalloc', '-s', 'WASM=1', '--shell-file', '../demos/emscripten_multi_shell.html', '-s', 'DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1']
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endif
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