Demos update (SpaceInvaders demo)
-added new sprites -added new functions to vectors -fixed rendering rotated sprites -small performance improvement and some bug fixes -added animations support -bullets get initial velocity from parent -added partiles for fire from gun and explosion of enemies
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7 changed files with 411 additions and 34 deletions
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@ -285,7 +285,7 @@ struct ParticleSystem
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{
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uint length;
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@readonly Entity[] entities;
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@readonly CParticle[] particle;
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CParticle[] particle;
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}
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void onUpdate(EntitiesData data)
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