Common update:

-added multiple new function to allocate template and add entity
-updated README.md (complete initial version)
-empty components now don't take memory
-fixedd small bug with TestRunner
-added many new tests (HashMap, Vector, EntityMeta, ...)
-added default hashing function to HashMap
-fixed critical bug with adding entities
-fixed small bug with adding entity with remplacement components
-added asserts into code to better bug detection
-small performance improvement for events
-added ComponentRef structure which contain data pointer and componentID
-remove EntityID from Event structure
-now events are handled before removing entiteis
-fixed GDC compilation
-fixed rendering of rotated sprites
-added weapons as separate entities to space ship and others
-added Tower enemy to SpaceInvaders demo
-added Boss to SpaceInvaders demo (boss has four tower attached to it)
-Boss towers shoot multiple bullets upon death
-fixed critical bug with demos switching
-fixed critical bug related to adding/removing entities form inside onAdd/onRemove entity callback
-added animation support
-added particles sypport and particles for firing and explostions, and more
-multithreaded rendering now has same rendering order as singlethreaded
-application automaticallu detect host CPU threads count
-added upgrades to SPaceInvaders demo
-fixed texture memory freeing
-improved documentation
-improved multithreaded performance
-improve shader code
-fixed registration issue
-some additional performance improvements
-added depth and colors to rendering parameters
-jobs now has names corresponding to their systems
-change execute() -> willExecute()
-added EntityMeta structure to speedup getting fetching components form entity
-improved multithreading rendering
-added possibility tio change number of threads runtime
-added bullets collision detection in SpaceInvaders demo
-some CI changes
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
-added many new sprites to atlas
-fixed critical bug with CPU usage in multithreaded mode
-snake render tile coresponding to body part
-snake is destroyed after collision and emit some particles
-added some functionality to vectors
-fixed documentation issue in Manager.d
-more minor code changes and cleanup
This commit is contained in:
Dawid Masiukiewicz 2020-05-28 16:48:42 +00:00
parent 2ddb97e9ce
commit 024356df9b
62 changed files with 5918 additions and 1673 deletions

View file

@ -1,246 +0,0 @@
module ecs.vector;
import core.bitop;
//import core.stdc.stdlib : free, malloc;
import ecs.std;
//import core.stdc.string : memcpy, memset;
//import std.algorithm : swap;
import std.conv : emplace;
import std.traits : hasMember, isCopyable, TemplateOf, Unqual;
export @nogc @safe nothrow pure size_t nextPow2(size_t num) {
return 1 << bsr(num) + 1;
}
export __gshared size_t gVectorsCreated = 0;
export __gshared size_t gVectorsDestroyed = 0;
struct Vector(T) {
T[] array;
size_t used;
public:
export this()(T t) {
add(t);
}
export this(X)(X[] t) if (is(Unqual!X == Unqual!T)) {
add(t);
}
/*static if (isCopyable!T) {
export this(this) {
T[] tmp = array[0 .. used];
array = null;
used = 0;
add(tmp);
}
} else {
@disable this(this);
}*/
@disable this(this);
export ~this() {
clear();
}
export void clear() {
removeAll();
}
export void removeAll() {
if (array !is null) {
/*foreach (ref el; array[0 .. used]) {
destroy(el);
}*/
freeData(cast(void[]) array);
gVectorsDestroyed++;
}
array = null;
used = 0;
}
export bool empty() {
return (used == 0);
}
export size_t length() {
return used;
}
export void length(size_t newLength) {
if (newLength > used) {
reserve(newLength);
foreach (ref el; array[used .. newLength]) {
emplace(&el);
}
} else {
foreach (ref el; array[newLength .. used]) {
destroy(el);
}
}
used = newLength;
}
export void reset() {
used = 0;
}
export void reserve(size_t numElements) {
if (numElements > array.length) {
extend(numElements);
}
}
export size_t capacity() {
return array.length - used;
}
export void extend(size_t newNumOfElements) {
auto oldArray = manualExtend(array, newNumOfElements);
if (oldArray !is null) {
freeData(oldArray);
}
}
export @nogc void freeData(void[] data) {
// 0x0F probably invalid value for pointers and other types
memset(data.ptr, 0x0F, data.length); // Makes bugs show up xD
free(data.ptr);
}
export static void[] manualExtend(ref T[] array, size_t newNumOfElements = 0) {
if (newNumOfElements == 0)
newNumOfElements = 2;
if (array.length == 0)
gVectorsCreated++;
T[] oldArray = array;
size_t oldSize = oldArray.length * T.sizeof;
size_t newSize = newNumOfElements * T.sizeof;
T* memory = cast(T*) malloc(newSize);
memcpy(cast(void*) memory, cast(void*) oldArray.ptr, oldSize);
array = memory[0 .. newNumOfElements];
return cast(void[]) oldArray;
}
export Vector!T copy()() {
Vector!T duplicate;
duplicate.reserve(used);
duplicate ~= array[0 .. used];
return duplicate;
}
export bool canAddWithoutRealloc(uint elemNum = 1) {
return used + elemNum <= array.length;
}
export void add()(T t) {
if (used >= array.length) {
extend(nextPow2(used + 1));
}
emplace(&array[used], t);
used++;
}
/// Add element at given position moving others
export void add()(T t, size_t pos) {
assert(pos <= used);
if (used >= array.length) {
extend(array.length * 2);
}
foreach_reverse (size_t i; pos .. used) {
//swap(array[i + 1], array[i]);
array[i+1] = array[i];
}
emplace(&array[pos], t);
used++;
}
export void add(X)(X[] t) if (is(Unqual!X == Unqual!T)) {
if (used + t.length > array.length) {
extend(nextPow2(used + t.length));
}
foreach (i; 0 .. t.length) {
emplace(&array[used + i], t[i]);
}
used += t.length;
}
export void remove(size_t elemNum) {
destroy(array[elemNum]);
//swap(array[elemNum], array[used - 1]);
array[elemNum] = array[used - 1];
used--;
}
export void removeStable()(size_t elemNum) {
used--;
foreach (i; 0 .. used) {
array[i] = array[i + 1];
}
}
export bool tryRemoveElement()(T elem) {
foreach (i, ref el; array[0 .. used]) {
if (el == elem) {
remove(i);
return true;
}
}
return false;
}
export void removeElement()(T elem) {
bool ok = tryRemoveElement(elem);
assert(ok, "There is no such an element in vector");
}
export ref T opIndex(size_t elemNum) {
//debug assert(elemNum < used, "Range violation [index]");
return array.ptr[elemNum];
}
export auto opSlice() {
return array.ptr[0 .. used];
}
export T[] opSlice(size_t x, size_t y) {
assert(y <= used);
return array.ptr[x .. y];
}
export size_t opDollar() {
return used;
}
export void opAssign(X)(X[] slice) {
reset();
this ~= slice;
}
export void opOpAssign(string op)(T obj) {
//static assert(op == "~");
add(obj);
}
export void opOpAssign(string op, X)(X[] obj) {
//static assert(op == "~");
add(obj);
}
export void opIndexAssign()(T obj, size_t elemNum) {
assert(elemNum < used, "Range viloation");
array[elemNum] = obj;
}
export void opSliceAssign()(T[] obj, size_t a, size_t b) {
assert(b <= used && a <= b, "Range viloation");
array.ptr[a .. b] = obj;
}
export bool opEquals()(auto ref const Vector!(T) r) const {
return used == r.used && array.ptr[0 .. used] == r.array.ptr[0 .. r.used];
}
}