Common update:

-added multiple new function to allocate template and add entity
-updated README.md (complete initial version)
-empty components now don't take memory
-fixedd small bug with TestRunner
-added many new tests (HashMap, Vector, EntityMeta, ...)
-added default hashing function to HashMap
-fixed critical bug with adding entities
-fixed small bug with adding entity with remplacement components
-added asserts into code to better bug detection
-small performance improvement for events
-added ComponentRef structure which contain data pointer and componentID
-remove EntityID from Event structure
-now events are handled before removing entiteis
-fixed GDC compilation
-fixed rendering of rotated sprites
-added weapons as separate entities to space ship and others
-added Tower enemy to SpaceInvaders demo
-added Boss to SpaceInvaders demo (boss has four tower attached to it)
-Boss towers shoot multiple bullets upon death
-fixed critical bug with demos switching
-fixed critical bug related to adding/removing entities form inside onAdd/onRemove entity callback
-added animation support
-added particles sypport and particles for firing and explostions, and more
-multithreaded rendering now has same rendering order as singlethreaded
-application automaticallu detect host CPU threads count
-added upgrades to SPaceInvaders demo
-fixed texture memory freeing
-improved documentation
-improved multithreaded performance
-improve shader code
-fixed registration issue
-some additional performance improvements
-added depth and colors to rendering parameters
-jobs now has names corresponding to their systems
-change execute() -> willExecute()
-added EntityMeta structure to speedup getting fetching components form entity
-improved multithreading rendering
-added possibility tio change number of threads runtime
-added bullets collision detection in SpaceInvaders demo
-some CI changes
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
-added many new sprites to atlas
-fixed critical bug with CPU usage in multithreaded mode
-snake render tile coresponding to body part
-snake is destroyed after collision and emit some particles
-added some functionality to vectors
-fixed documentation issue in Manager.d
-more minor code changes and cleanup
This commit is contained in:
Dawid Masiukiewicz 2020-05-28 16:48:42 +00:00
parent 2ddb97e9ce
commit 024356df9b
62 changed files with 5918 additions and 1673 deletions

363
source/bubel/ecs/std.d Normal file
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/************************************************************************************************************************
It's internal code!
This module contain implementation of standard functionality.
Copyright: Copyright © 2018-2019, Dawid Masiukiewicz, Michał Masiukiewicz
License: BSD 3-clause, see LICENSE file in project root folder.
*/
module bubel.ecs.std;
version (Emscripten) version = ECSEmscripten;
import std.traits;
version (ECSEmscripten)
{
extern (C) struct pthread_mutex_t
{
union
{
int[6] __i;
void[6]* __p;
}
}
extern (C) struct pthread_mutexattr_t
{
uint __attr;
}
extern (C) int memcmp(const void* s1, const void* s2, size_t size);
extern (C) void exit(int status) nothrow @nogc;
extern (C) void __assert(const(char)* msg, const(char)* file, uint line)
{
exit(-20);
}
extern (C) void free(void*) @nogc nothrow @system;
extern (C) void* malloc(size_t size) @nogc nothrow @system;
extern (C) void* realloc(void*, size_t size) @nogc nothrow @system;
extern (C) void* memcpy(return void*, scope const void*, size_t size) @nogc nothrow @system;
extern (C) void* memset(void*, int val, size_t size) @nogc nothrow @system;
extern (C) int posix_memalign(void**, size_t, size_t) @nogc nothrow @system;
extern (C) void qsort(void* base, size_t num, size_t size,
int function(const void*, const void*) compar) @nogc nothrow @system;
extern (C) int pthread_mutex_lock(pthread_mutex_t* mutex) @nogc nothrow;
extern (C) int pthread_mutex_trylock(pthread_mutex_t* mutex) @nogc nothrow;
extern (C) int pthread_mutex_unlock(pthread_mutex_t* mutex) @nogc nothrow;
extern (C) void pthread_mutexattr_settype(pthread_mutexattr_t* attr, int type) @nogc nothrow;
extern (C) void pthread_mutexattr_destroy(pthread_mutexattr_t* attr) @nogc nothrow;
extern (C) int pthread_mutexattr_init(pthread_mutexattr_t* attr) @nogc nothrow;
extern (C) int pthread_mutex_destroy(pthread_mutex_t* mutex) @nogc nothrow;
extern (C) int pthread_mutex_init(pthread_mutex_t* mutex, const pthread_mutexattr_t* attr) @nogc nothrow;
}
else
{
public import core.stdc.stdlib : malloc, free, realloc;
public import core.stdc.string : memcpy, memset;
public import core.stdc.stdlib : qsort;
}
version (ECSEmscripten)
{
}
else version (Windows)
{
import core.sys.windows.windows;
extern (Windows) void* _aligned_malloc(size_t size, size_t alignment) @nogc nothrow @system;
extern (Windows) void _aligned_free(void* ptr) @nogc nothrow @system;
version (LDC)
{
/*extern(Windows) void* __alloca(size_t size) @nogc nothrow @system;
alias alloca = __alloca;*/
extern (Windows) void ___chkstk_ms() @nogc nothrow @system;
extern (Windows) void __chkstk()
{
___chkstk_ms();
}
}
}
else version (Posix)
{
import core.sys.posix.pthread;
import core.sys.posix.stdlib : posix_memalign;
}
version (ECSEmscripten)
{
private const uint max_alloca = 10000;
private __gshared byte[max_alloca] alloca_array;
private __gshared uint alloca_pos = 0;
export extern (C) void* alloca(size_t length) @nogc nothrow
{
if (alloca_pos + length > max_alloca)
alloca_pos = 0;
void* ret = &alloca_array[alloca_pos];
alloca_pos += length;
return ret;
}
//extern(C) void* alloca(size_t size) @nogc nothrow;
/*export extern(C) void* alloca(size_t length) @nogc nothrow
{
return null;
}*/
}
else version (D_BetterC)
{
private const uint max_alloca = 10000;
private __gshared byte[max_alloca] alloca_array;
private uint alloca_pos = 0;
export extern (C) void* __alloca(size_t length) @nogc nothrow
{
if (alloca_pos + length > max_alloca)
alloca_pos = 0;
void* ret = &alloca_array[alloca_pos];
alloca_pos += length;
return ret;
}
alias alloca = __alloca;
version (DigitalMars)
{
export extern (C) float* _memsetFloat(float* p, float value, size_t count) @nogc nothrow
{
float* pstart = p;
float* ptop;
for (ptop = &p[count]; p < ptop; p++)
*p = value;
return pstart;
}
}
version (GNU)
{
extern (C) void __gdc_personality_v0()
{
}
}
}
else
{
public import core.stdc.stdlib : alloca;
}
static struct Mallocator
{
static T[] makeArray(T)(size_t length) nothrow @nogc
{
T[] ret = (cast(T*) malloc(T.sizeof * length))[0 .. length];
static if (__traits(isPOD, T))
{
static immutable T init = T.init;
foreach (i; 0 .. ret.length)
{
memcpy(&ret[i], &init, T.sizeof);
}
}
else
{
static import std.conv;
foreach (i; 0 .. ret.length)
{
std.conv.emplace(&ret[i]);
}
}
return ret;
}
static T[] makeArray(T)(size_t length, T initializer) nothrow @nogc
{
T[] ret = (cast(T*) malloc(T.sizeof * length))[0 .. length];
foreach (ref v; ret)
v = initializer;
return ret;
}
static T[] expandArray(T)(T[] array, size_t length) nothrow @nogc
{
size_t new_length = array.length + length;
return (cast(T*) realloc(array.ptr, T.sizeof * new_length))[0 .. new_length];
}
static T[] makeArray(T)(T[] array) nothrow @nogc
{
T[] ret = (cast(T*) malloc(T.sizeof * array.length))[0 .. array.length]; //Mallocator.makeArray!(T)(array.length);
foreach (i, ref v; ret)
v = array[i];
return ret;
}
static T* make(T, Args...)(Args args)
{
T* ret = cast(T*) malloc(T.sizeof);
static import std.conv;
static if (__traits(isPOD, T))
{
static immutable T init = T.init;
memcpy(ret, &init, T.sizeof);
}
else static if (is(T == struct))
std.conv.emplace(ret, args);
return ret;
}
static void* alignAlloc(size_t length, size_t alignment) nothrow @nogc
{
void* ret;
version (Posix)
posix_memalign(&ret, alignment, length); //ret = aligned_alloc(alignment, length);
else version (Windows)
ret = _aligned_malloc(length, alignment);
else version (ECSEmscripten)
posix_memalign(&ret, alignment, length); //malloc(length);
else
static assert(0, "Unimplemented platform!");
return ret;
}
static void dispose(T)(T object) nothrow @nogc
{
static if (__traits(hasMember, T, "__xdtor"))
object.__xdtor();
else static if (__traits(hasMember, T, "__dtor"))
object.__dtor();
free(cast(void*) object);
}
static void alignDispose(T)(T object)
{
static if (__traits(hasMember, T, "__xdtor"))
object.__xdtor();
else static if (__traits(hasMember, T, "__dtor"))
object.__dtor();
version (Posix)
free(cast(void*) object);
else version (Windows)
_aligned_free(cast(void*) object);
else version (ECSEmscripten)
free(cast(void*) object);
else
static assert(0, "Unimplemented platform!");
}
}
struct Mutex
{
version (ECSEmscripten)
{
void initialize() nothrow @nogc
{
pthread_mutexattr_t attr = void;
//pthread_mutexattr_init(&attr);
//pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(cast(pthread_mutex_t*)&m_handle, &attr);
//pthread_mutexattr_destroy(&attr);
}
void destroy() nothrow @nogc
{
pthread_mutex_destroy(&m_handle);
}
void lock() nothrow @nogc
{
pthread_mutex_lock(&m_handle);
}
void unlock() nothrow @nogc
{
pthread_mutex_unlock(&m_handle);
}
int tryLock() nothrow @nogc
{
return pthread_mutex_trylock(&m_handle) == 0;
}
private pthread_mutex_t m_handle;
}
else version (Windows)
{
void initialize() nothrow @nogc
{
InitializeCriticalSection(cast(CRITICAL_SECTION*)&m_handle);
}
void destroy() nothrow @nogc
{
DeleteCriticalSection(&m_handle);
}
void lock() nothrow @nogc
{
EnterCriticalSection(&m_handle);
}
void unlock() nothrow @nogc
{
LeaveCriticalSection(&m_handle);
}
int tryLock() nothrow @nogc
{
return TryEnterCriticalSection(&m_handle) != 0;
}
CRITICAL_SECTION m_handle;
}
else version (Posix)
{
void initialize() nothrow @nogc
{
pthread_mutexattr_t attr = void;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(cast(pthread_mutex_t*)&m_handle, &attr);
pthread_mutexattr_destroy(&attr);
}
void destroy() nothrow @nogc
{
pthread_mutex_destroy(&m_handle);
}
void lock() nothrow @nogc
{
pthread_mutex_lock(&m_handle);
}
void unlock() nothrow @nogc
{
pthread_mutex_unlock(&m_handle);
}
int tryLock() nothrow @nogc
{
return pthread_mutex_trylock(&m_handle) == 0;
}
private pthread_mutex_t m_handle;
}
else
static assert(0, "unsupported platform!");
}