Common update:
-added multiple new function to allocate template and add entity -updated README.md (complete initial version) -empty components now don't take memory -fixedd small bug with TestRunner -added many new tests (HashMap, Vector, EntityMeta, ...) -added default hashing function to HashMap -fixed critical bug with adding entities -fixed small bug with adding entity with remplacement components -added asserts into code to better bug detection -small performance improvement for events -added ComponentRef structure which contain data pointer and componentID -remove EntityID from Event structure -now events are handled before removing entiteis -fixed GDC compilation -fixed rendering of rotated sprites -added weapons as separate entities to space ship and others -added Tower enemy to SpaceInvaders demo -added Boss to SpaceInvaders demo (boss has four tower attached to it) -Boss towers shoot multiple bullets upon death -fixed critical bug with demos switching -fixed critical bug related to adding/removing entities form inside onAdd/onRemove entity callback -added animation support -added particles sypport and particles for firing and explostions, and more -multithreaded rendering now has same rendering order as singlethreaded -application automaticallu detect host CPU threads count -added upgrades to SPaceInvaders demo -fixed texture memory freeing -improved documentation -improved multithreaded performance -improve shader code -fixed registration issue -some additional performance improvements -added depth and colors to rendering parameters -jobs now has names corresponding to their systems -change execute() -> willExecute() -added EntityMeta structure to speedup getting fetching components form entity -improved multithreading rendering -added possibility tio change number of threads runtime -added bullets collision detection in SpaceInvaders demo -some CI changes -added VBO batch rendering (current default, no render mode switch yet) -fixed camera positioning calculation -fixed buffer issue with WebGL -added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger. -center demos gameplay area -added fullpage html template for Emscripten build -added many new sprites to atlas -fixed critical bug with CPU usage in multithreaded mode -snake render tile coresponding to body part -snake is destroyed after collision and emit some particles -added some functionality to vectors -fixed documentation issue in Manager.d -more minor code changes and cleanup
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62 changed files with 5918 additions and 1673 deletions
132
source/bubel/ecs/atomic.d
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source/bubel/ecs/atomic.d
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/************************************************************************************************************************
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It's internal code. Can be used for atomics if emscripten backend will be used.
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This module contain atomic operations which include support for emscripten atomics functions.
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Emscripten functions are contained in API similar to druntime.
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Copyright: Copyright © 2018-2019, Dawid Masiukiewicz, Michał Masiukiewicz
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License: BSD 3-clause, see LICENSE file in project root folder.
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*/
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module bubel.ecs.atomic;
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version (Emscripten) version = ECSEmscripten;
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version (ECSEmscripten)
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{
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import std.traits;
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enum MemoryOrder
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{
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acq,
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acq_rel,
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raw,
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rel,
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seq
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}
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extern (C) ubyte emscripten_atomic_cas_u8(void* addr, ubyte oldVal, ubyte newVal) @nogc nothrow pure;
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extern (C) ushort emscripten_atomic_cas_u16(void* addr, ushort oldVal, ushort newVal) @nogc nothrow pure;
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extern (C) uint emscripten_atomic_cas_u32(void* addr, uint oldVal, uint newVal) @nogc nothrow pure;
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extern (C) ubyte emscripten_atomic_load_u8(const void* addr) @nogc nothrow pure;
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extern (C) ushort emscripten_atomic_load_u16(const void* addr) @nogc nothrow pure;
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extern (C) uint emscripten_atomic_load_u32(const void* addr) @nogc nothrow pure;
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extern (C) ubyte emscripten_atomic_store_u8(void* addr, ubyte val) @nogc nothrow pure;
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extern (C) ushort emscripten_atomic_store_u16(void* addr, ushort val) @nogc nothrow pure;
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extern (C) uint emscripten_atomic_store_u32(void* addr, uint val) @nogc nothrow pure;
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extern (C) ubyte emscripten_atomic_add_u8(void* addr, ubyte val) @nogc nothrow pure;
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extern (C) ushort emscripten_atomic_add_u16(void* addr, ushort val) @nogc nothrow pure;
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extern (C) uint emscripten_atomic_add_u32(void* addr, uint val) @nogc nothrow pure;
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extern (C) ubyte emscripten_atomic_sub_u8(void* addr, ubyte val) @nogc nothrow pure;
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extern (C) ushort emscripten_atomic_sub_u16(void* addr, ushort val) @nogc nothrow pure;
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extern (C) uint emscripten_atomic_sub_u32(void* addr, uint val) @nogc nothrow pure;
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public pure nothrow @nogc Unqual!T atomicOp(string op, T, V1)(ref shared T val, V1 mod)
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{
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static if (op == "+=")
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{
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static if (is(T == byte) || is(T == ubyte))
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return cast(Unqual!T)(emscripten_atomic_add_u8(cast(void*)&val,
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cast(Unqual!T) mod) + 1);
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else static if (is(T == short) || is(T == ushort))
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return cast(Unqual!T)(emscripten_atomic_add_u16(cast(void*)&val,
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cast(Unqual!T) mod) + 1);
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else static if (is(T == int) || is(T == uint))
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return cast(Unqual!T)(emscripten_atomic_add_u32(cast(void*)&val,
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cast(Unqual!T) mod) + 1);
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else
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static assert(0);
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}
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else static if (op == "-=")
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{
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static if (is(T == byte) || is(T == ubyte))
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return cast(Unqual!T)(emscripten_atomic_sub_u8(cast(void*)&val,
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cast(Unqual!T) mod) - 1);
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else static if (is(T == short) || is(T == ushort))
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return cast(Unqual!T)(emscripten_atomic_sub_u16(cast(void*)&val,
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cast(Unqual!T) mod) - 1);
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else static if (is(T == int) || is(T == uint))
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return cast(Unqual!T)(emscripten_atomic_sub_u32(cast(void*)&val,
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cast(Unqual!T) mod) - 1);
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else
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static assert(0);
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}
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}
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public pure nothrow @nogc @trusted void atomicStore(MemoryOrder ms = MemoryOrder.seq, T, V)(ref T val,
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V newval)
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{
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alias UT = Unqual!T;
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static if (is(UT == bool) || is(UT == byte) || is(UT == ubyte))
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emscripten_atomic_store_u8(cast(void*)&val, cast(UT) newval);
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else static if (is(UT == short) || is(UT == ushort))
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emscripten_atomic_store_u16(cast(void*)&val, cast(UT) newval);
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else static if (is(UT == int) || is(UT == uint))
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emscripten_atomic_store_u32(cast(void*)&val, cast(UT) newval);
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else
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static assert(0);
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}
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public pure nothrow @nogc @trusted T atomicLoad(MemoryOrder ms = MemoryOrder.seq, T)(
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ref const T val)
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{
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alias UT = Unqual!T;
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static if (is(UT == bool))
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return emscripten_atomic_load_u8(cast(const void*)&val) != 0;
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else static if (is(UT == byte) || is(UT == ubyte))
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return emscripten_atomic_load_u8(cast(const void*)&val);
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else static if (is(UT == short) || is(UT == ushort))
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return emscripten_atomic_load_u16(cast(const void*)&val);
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else static if (is(UT == int) || is(UT == uint))
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return emscripten_atomic_load_u32(cast(const void*)&val);
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else
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static assert(0);
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}
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public pure nothrow @nogc @trusted bool cas(MemoryOrder succ = MemoryOrder.seq,
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MemoryOrder fail = MemoryOrder.seq, T, V1, V2)(T* here, V1 ifThis, V2 writeThis)
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{
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alias UT = Unqual!T;
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static if (is(UT == bool))
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return emscripten_atomic_cas_u8(cast(void*) here,
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cast(Unqual!T) ifThis, cast(Unqual!T) writeThis) == ifThis;
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else static if (is(UT == byte) || is(UT == ubyte))
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return emscripten_atomic_cas_u8(cast(void*) here,
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cast(Unqual!T) ifThis, cast(Unqual!T) writeThis) == ifThis;
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else static if (is(UT == short) || is(UT == ushort))
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return emscripten_atomic_cas_u16(cast(void*) here,
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cast(Unqual!T) ifThis, cast(Unqual!T) writeThis) == ifThis;
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else static if (is(UT == int) || is(UT == uint))
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return emscripten_atomic_cas_u32(cast(void*) here,
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cast(Unqual!T) ifThis, cast(Unqual!T) writeThis) == ifThis;
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else
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static assert(0);
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}
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}
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else
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{
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public import core.atomic;
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}
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