Common update:
-added multiple new function to allocate template and add entity -updated README.md (complete initial version) -empty components now don't take memory -fixedd small bug with TestRunner -added many new tests (HashMap, Vector, EntityMeta, ...) -added default hashing function to HashMap -fixed critical bug with adding entities -fixed small bug with adding entity with remplacement components -added asserts into code to better bug detection -small performance improvement for events -added ComponentRef structure which contain data pointer and componentID -remove EntityID from Event structure -now events are handled before removing entiteis -fixed GDC compilation -fixed rendering of rotated sprites -added weapons as separate entities to space ship and others -added Tower enemy to SpaceInvaders demo -added Boss to SpaceInvaders demo (boss has four tower attached to it) -Boss towers shoot multiple bullets upon death -fixed critical bug with demos switching -fixed critical bug related to adding/removing entities form inside onAdd/onRemove entity callback -added animation support -added particles sypport and particles for firing and explostions, and more -multithreaded rendering now has same rendering order as singlethreaded -application automaticallu detect host CPU threads count -added upgrades to SPaceInvaders demo -fixed texture memory freeing -improved documentation -improved multithreaded performance -improve shader code -fixed registration issue -some additional performance improvements -added depth and colors to rendering parameters -jobs now has names corresponding to their systems -change execute() -> willExecute() -added EntityMeta structure to speedup getting fetching components form entity -improved multithreading rendering -added possibility tio change number of threads runtime -added bullets collision detection in SpaceInvaders demo -some CI changes -added VBO batch rendering (current default, no render mode switch yet) -fixed camera positioning calculation -fixed buffer issue with WebGL -added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger. -center demos gameplay area -added fullpage html template for Emscripten build -added many new sprites to atlas -fixed critical bug with CPU usage in multithreaded mode -snake render tile coresponding to body part -snake is destroyed after collision and emit some particles -added some functionality to vectors -fixed documentation issue in Manager.d -more minor code changes and cleanup
This commit is contained in:
parent
2ddb97e9ce
commit
024356df9b
62 changed files with 5918 additions and 1673 deletions
30
meson.build
30
meson.build
|
|
@ -1,21 +1,21 @@
|
|||
project('DECS', 'd')
|
||||
|
||||
src = [
|
||||
'source/ecs/atomic.d',
|
||||
'source/ecs/attributes.d',
|
||||
'source/ecs/block_allocator.d',
|
||||
'source/ecs/core.d',
|
||||
'source/ecs/entity.d',
|
||||
'source/ecs/events.d',
|
||||
'source/ecs/hash_map.d',
|
||||
'source/ecs/id_manager.d',
|
||||
'source/ecs/manager.d',
|
||||
'source/ecs/package.d',
|
||||
'source/ecs/simple_vector.d',
|
||||
'source/ecs/std.d',
|
||||
'source/ecs/system.d',
|
||||
'source/ecs/traits.d',
|
||||
'source/ecs/vector.d'
|
||||
'source/bubel/ecs/atomic.d',
|
||||
'source/bubel/ecs/attributes.d',
|
||||
'source/bubel/ecs/block_allocator.d',
|
||||
'source/bubel/ecs/core.d',
|
||||
'source/bubel/ecs/entity.d',
|
||||
'source/bubel/ecs/events.d',
|
||||
'source/bubel/ecs/hash_map.d',
|
||||
'source/bubel/ecs/id_manager.d',
|
||||
'source/bubel/ecs/manager.d',
|
||||
'source/bubel/ecs/package.d',
|
||||
'source/bubel/ecs/simple_vector.d',
|
||||
'source/bubel/ecs/std.d',
|
||||
'source/bubel/ecs/system.d',
|
||||
'source/bubel/ecs/traits.d',
|
||||
'source/bubel/ecs/vector.d'
|
||||
]
|
||||
|
||||
tests_src = [
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue