-added SimpleVector (vector with only ubyte data)
-components adding and removing now use SimpleVector (optimalization)
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2 changed files with 70 additions and 2 deletions
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@ -20,6 +20,7 @@ import ecs.hash_map;
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import ecs.id_manager;
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import ecs.system;
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import ecs.vector;
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import ecs.simple_vector;
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import ecs.events;
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import ecs.traits;
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@ -1387,7 +1388,7 @@ export class EntityManager
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data.change_entities_list.add(0);
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data.change_entities_list.add((cast(ubyte*)&entity_id)[0 .. EntityID.sizeof]);
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data.change_entities_list.add((cast(ubyte*)&num)[0 .. uint.sizeof]);
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data.change_entities_list.add(cast(ubyte[]) del_ids);
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data.change_entities_list.add((cast(ubyte*)del_ids.ptr)[0 .. num * 2]);
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}
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private void __removeComponents(EntityID entity_id, ushort[] del_ids)
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@ -2685,7 +2686,8 @@ export class EntityManager
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struct ThreadData
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{
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Vector!EntityID entities_to_remove;
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Vector!ubyte change_entities_list;
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//Vector!ubyte change_entities_list;
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SimpleVector change_entities_list;
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Vector!(EntitiesBlock*) blocks_to_update;
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}
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